Boddynock Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His blue eyes dart from person to person to random spaces in the air.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Boddynock lived on a farm with his father, near the main road leading to a nearby town. Boddynock was born on a far western mountains where he grew up under the tutelage of his father, an expert Sculptor. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Flaws: Emotional. Bonds: Adventurer, Family, Immigrant. Occupation: Sculptor
Voice: German accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Aquamarine (200 gp).
Elaim Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a broad hat to cover his moderate length silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Elaim was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Gardener
Voice: Old thin voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 18 (+4) | 16 (+3) | 9 (-1) | 3 (-4) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Sylvan, Gnome
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Balifra Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a brown tunic with black highlights, and long yellow pants that bunch up around her shoes. Her brown hair is cut jaggedly and amateurishly. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She also has developed a complete distrust of the Dyer profession.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Balifra's homeland. Balifra decided to take the middle way and become a bodyguard. She ran away from her former home and has been making her living as a Bather for the past few years.
Motivation: She has a rivalry with the Church that dominates her actions; and she's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Job, Religious. Occupation: Bather
Voice: Strong lisp
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 9 (-1) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Halfling, Goblin
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Broce Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he typically wears tan cloth garments or leather armor. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Broce was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and sabotage a competitor
Flaws: Antagonistic. Bonds: Attractive, Has a crush, Job. Occupation: Stylist
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Nora Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She has a large grey mantle and cape that has been intricately interwoven into her yellow robe. She has a moderate pudge and is not very fit. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her fierce amber eyes like to dwell on things.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born in the north, but her parents moved at a very young age to the west. Nora was born on a far northern island where she grew up under the tutelage of her father, an expert Knight. She has achieved small success as a Knight.
Motivation: She is currently in port desperately looking for someone to get her out; and retire the richest woman in the north
Ideals: Optimist, Entrepeneur. Bonds: Immigrant, Job, Slave. Occupation: Knight
Voice: Low range voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Half-Plate.
Theobald Clayden, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a well pressed and immaculate suit (or dress). He is an epitome of beauty. He keeps his black hair in a flapper bob. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a ruthless business man, a trait he acquired from his mother.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the north; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur, Artistic. Bonds: Attractive, Immigrant. Occupation: Blacksmith
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 7 (-2) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Sun Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left leg. She is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems. Her long gray fur is drawn into a two foot long braid. Her eyes are yellow and she is always smoking a pipe.
Personality: Stoic and calm, she prefers to meditate than take action. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Sun took refuge in the large cave and found the beat up longsword and armor she uses now. She has built up a small fortune and can afford her own way.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Disciplined, Gifted. Bonds: Rich, Criminal record, Nature. Occupation: Navigator
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 10000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp).
Ida Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears just a yellow suit. She has a long black ponytail with little hanging trinkets. Her thin eyebrows rest above her beady green eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born to a poor family in the city she treasured whatever gifts she got. Her divine abilities were realized during a raid on her village. She was granted divine powers by her dying sister.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Opinionated, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Scribe
Voice: American accent
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Obsidian (9 gp). 1 Masterwork Common Melee.
Calcitro Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His whole body is exceptionally muscular. He keeps his auburn hair in a pixie cut. His fierce blue eyes like to dwell on things.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was always a brilliant, if unscrupulous mind. He moved from fad to fad and when he turned 15 he discovered singing. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and he loathes his own lifestyle
Ideals: Artistic, Logical. Flaws: Depressed, Insane. Bonds: Immigrant. Occupation: Server
Voice: Jittery and nervous
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1900 sp. Solid gold idol (300 gp). Solid gold idol (300 gp). Finely wrought small gold bracelet (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!