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NPC Generator

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Advanced [show]


Riswynn Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a grey suit, tan shirt, and grey tie, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'3" when asserting herself. Her hair is cut close to her head. She is baby faced.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is lazy, self-centered, vain, and jealous.

History: She got into the Map Maker business at a young age. She found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: Doesn't want to be a Map Maker and was forced into it by her family; and meet up once more with her childhood friend

Ideals: Joker. Flaws: Selfish. Bonds: Job, Adventurer, Family. Occupation: Map Maker

Voice: Smoker's lung

Attributes [hide]

Riswynn Stoutale, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)11 (+0) 13 (+1)6 (-2)
Skills Deception +0, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 240 gp. Jasper (40 gp). Eye agate (15 gp).


Social Check DCs


Ar-Gul Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light black in addition to tight pants. His hair is short and auburn. His ears are large.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Ar-Gul hails from a village terrorized by orcs. He went to a religious school and was inspired by the priests there in charitable deeds. He has recently gotten a pet goose that steals things from people.

Motivation: His religion dominates his actions; and dwarven compassion

Flaws: Ugly, Impulsive, Racist. Bonds: Enemies, Religious, Criminal record. Occupation: Herbalist

Voice: Slow speaker

Attributes [hide]

Ar-Gul Dumph, Male Half-Orc Sorcerer 2
Medium (5'2") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 8 (-1)6 (-2)
Skills Insight +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 10000 cp.


Social Check DCs


Joser Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his long brown hair kept up in a rat tail. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Seeks redemption; and he has decided he is irredeemable

Flaws: Antagonistic, Fearful. Bonds: Rich, Criminal record, Nature. Occupation: Ruler

Voice: Breathy voice

Attributes [hide]

Joser Reedfellow, Male Halfling Sorcerer 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)4 (-3) 14 (+2)15 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 80 gp. 1 Darkwood Buckler.


Social Check DCs


Seven On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has done his best to style his cinnamon fur to look like a famous performer. His eyes are likewise green.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. His father was a soldier and died while he was still young. Seven was left his father's suit of armor and trained in its use and care. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Disciplined. Bonds: Rich, Military, Job, Family. Occupation: Herbalist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Seven On the Water, Male Tabaxi Sorcerer 2
Medium (5'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)16 (+3) 16 (+3)13 (+1)
Skills Nature +5
Senses Passive Perception 13
Languages Common, Druidic, Gnoll, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 300 gp. Jet (120 gp).


Social Check DCs


Fargas Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, typically a more casual-formal manner. His moppish blonde hair is in a traditional bowl cut. He is baby faced.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Armorer business at a young age. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 13 years.

Motivation: He is compelled to act according to his religious beliefs; and he loathes his own lifestyle

Flaws: Greedy, Depressed. Bonds: Attractive, Religious, Job. Occupation: Armorer

Voice: Pronounces difficult words wrong

Attributes [hide]

Fargas Wildheart, Male Halfling Sorcerer 2
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 14 (+2)15 (+2)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 340 gp.


Social Check DCs


Bertram Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears a violet vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his violet boots flare out at the collars. His golden hair is still thick. His gray eyes are slightly larger than normal.

Personality: Bertram wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He also has developed a complete distrust of the Spy profession.

History: He was born blind and as such lacked many opportunities for work. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: Further expansion of business; and to find somewhere to settle down

Ideals: Disciplined. Flaws: Disease, Fearful, Mundane. Bonds: Job. Occupation: Adventurer

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Xiloscient, Male Half-Elf Sorcerer 2
Medium (5'5") Half-Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)9 (-1) 15 (+2)14 (+2)
Skills Athletics +3, Religion +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Panana Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her red hair is still thick. Her ears are large.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She does not trust anyone and sleeps with one eye open.

History: She was born a particularly ugly child, much to the horror of her parents. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Panana and her spouse have recently divorced.

Motivation: To get a good night's sleep.

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic, Insomniac. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Panana Albaratie, Female Gnome Sorcerer 1
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)17 (+3) 10 (+0)6 (-2)
Skills Arcana +5, Performance +0
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Goblin, Orc
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 1000 cp.


Social Check DCs


Alberich Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is constantly adorned with expensive silk clothing, often dyed in bright grey and pastel, and wears rings and necklaces with large, colorful gems. He has no hair. He has a dull look in his gray eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.

History: He was born in the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Bricklayer

Voice: German accent

Attributes [hide]

Alberich Graybeard, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 8
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 8 (-1)16 (+3) 9 (-1)12 (+1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Terran, Aquan
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1500 sp.


Social Check DCs


Ohr Hallewell, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He usually wears his black robe and has his ceremonial dagger always slung over his shoulder. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He is calm most of the time but flees social interaction. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His mother raised him in a mountain cabin. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg

Flaws: Shy, Insomniac. Bonds: Criminal record, Nature, Job. Occupation: Laborer

Voice: Laughs frequently while speaking

Attributes [hide]

Ohr Hallewell, Male Half-Orc Sorcerer 1
Medium (5'8") Half-Orc, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 5000 cp. Rose (80 gp).


Social Check DCs

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