Thradal Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He has a large grey mantle and cape that has been intricately interwoven into his blue robe. He has shaved his head bald. His eyes are likewise green.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the north, but his parents moved at a very young age to the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Mayor.
Motivation: Wants to open a new tavern; and to end his boredom
Flaws: Mundane, PTSD. Bonds: Poor, Job, Immigrant. Occupation: Mayor
Voice: French accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 19 (+4) | 10 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 280 gp. 1 Masterwork Uncommon Weapon.
Cimer Liberty, Male Tiefling [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he prefers to wear flannel. He keeps his long silver hair kept up in a rat tail. His gold eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. He hasn't told them the truth, but wants to settle down with them.
Motivation: Regain custody of his son; and to unite with his brother
Ideals: Fighting. Flaws: Selfish. Bonds: Job, Has a crush, Family. Occupation: Servant
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 1900 sp. Coral (160 gp). Rock crystal (20 gp). Lapis lazuli (10 gp).
Maegan Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears very tight pants and wife beaters, though occasionally she sports a white coat. She sports a flattop hair cut. She has gleaming, smiling green eyes.
Personality: Maegan is depressed about a lot of things. She tends to be a nihilist. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Gifted from a young age, Maegan studied abroad. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was granted divine powers by her dying sister.
Motivation: She feels kind of lost in life.
Ideals: Athletic, Gifted. Flaws: Depressed, Impulsive, PTSD. Occupation: Fletcher
Voice: Aggressive tone
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Elven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 20 gp.
Duvamil Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: She is renowned for her bright tan dresses and hats. She has a slight overbite and is overall scrawny. She wears her white hair up. Her eyes are amber and she is always smoking a pipe.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a logical person and will generally grow upset if things defy logic and science.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Duvamil was born on a far western mountains where she grew up under the tutelage of her mother, an expert Mason. Now she works as a poetry tutor during her time off.
Motivation: Wants to work out more often.
Ideals: Athletic, Logical, Artistic. Bonds: Immigrant. Occupation: Mason
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 gp. Brass mug with jade inlays (300 gp).
Ildrex Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His silver crest, when down, is lengthy. His red unseeing eyes seem to look past you.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Ildrex hails from a village terrorized by orcs. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels kind of lost in life; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Athletic. Flaws: Disease, Depressed. Bonds: Adventurer, Enemies. Occupation: Farmer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Avelina Acton, Female Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she tends to wear a large grey jacket. Her red hair is cut short with large spiked bangs in the front. Her brown eyes lackadaisically let the world flow into them.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She works hard and plays hard.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her first spouse was a Bricklayer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was always very intelligent and has formed a secret society of specialists.
Motivation: Regain custody of her son.
Flaws: Disease, Hedonist, Secretive. Bonds: Family. Occupation: Guard
Voice: Mousy voice
Attributes [hide]
Medium (4'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 4 Thunderstones.
Kabbarg Oakley, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman is well dressed, constantly wearing a black suit, brown shirt, and green tie, and a wedding ring on her right hand. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Kabbarg was born with her mother's beautiful face. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her sister; and doesn't want to be a adventurer and was forced into it by her family
Ideals: Justice. Bonds: In love, Attractive, Family, Poor. Occupation: Adventurer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 3)
Armor Class 8
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 10 (+0) | 9 (-1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Morgran Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many pastel ritualistic tattoos. He dresses like a well dressed Server does. His black hair is singed and shortened. His eyes are brown and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He got into the Server business at a young age. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morgran fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business.
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Job, Nature. Occupation: Server
Voice: Dark and ominous
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 8 (-1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. 1 Silver holy symbol.
Wrenn Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he typically wears a sleeveless long coat of deep blue leather and dull white iron scale mail. He wears his red hair down. His fair skin shows little sign of his aristocratic breeding.
Personality: Overbrimming with self-confidence, Wrenn isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. His job bores him to no end. He has decided to make it more interesting.
History: He was born in the south. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Bonds: Attractive, Adventurer, Criminal record, Immigrant. Occupation: Layabout
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!
