Elegant Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her cinnamon fur is singed and shortened. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She never swears and excessively uses polite adverbs when speaking. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a Armorer, her mother struggled to pay the bills. A gypsy cursed her at a young age, leading to her ugly appearance. She used her abilities to trick people and travel the world for free.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Criminal record, Poor. Occupation: Painter
Voice: Australian accent
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp.
Donella Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She wears tan painted combat armor at almost all times. She carries a battered sword and tarnished glaive as well. Her blonde hair is matted, messy, and big. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Ugly, Insane, Antagonistic. Occupation: Server
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 70 gp. Peridot (20 gp).
Valida Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female wears a simple burlap shirt and baggy pants. She conceals her flail with her veritable burlap sack of a shirt. She is tall, broad shouldered and powerfully built. She has moderate length black hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She is the product a well kept family trust fund and as such has never really known need. Her childhood dream was to be a Brewer, but she was a colossal failure. By chance she met her brother recently and the two have been together since.
Motivation: To be a Brewer again; and find a way to reverse the transformation of her brother
Flaws: Selfish. Bonds: Attractive, Rich, Job, Family. Occupation: Crown-heir
Voice: Dutch accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 360 gp. 1 Smokesticks.
Bhevek Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His broad hat is riddled with cuts and holes. His eyes are amber and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He comes from a rich eastern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and he is greedy
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Interpreter
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp.
Aura Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a flattop fur cut. He has a tattooed face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.
History: He was born blind and as such lacked many opportunities for work. His father was a soldier and died while he was still young. Aura was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Persistence. Flaws: Ugly, Shy, Disease. Bonds: Military. Occupation: Herbalist
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. Blue quartz (15 gp). Jasper (60 gp).
Wiggens Timbers, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in a clean tan cloak covering his clean studded leather. He wears a colorful flower in his white hair. He has brown eyes and a tan hat with a black feather.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Cartwright. He hasn't told them the truth, but wants to settle down with them.
Motivation: Someone believes him a fraud.
Ideals: Philantrophist. Bonds: Attractive, Has a crush, Religious, Enemies. Occupation: Bellfounder
Voice: Scottish accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp.
Bree Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a red shirt with thin brown vertical stripes and violet pants. Her golden hair is smooth and relatively long. Her gray eyes have a joyful gleam in them most of the time.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.
Motivation: She desires power and/or immortality; and to reunite with her absent mother
Ideals: Optimist. Flaws: Selfish. Bonds: Military, Family, Adventurer. Occupation: Map Maker
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 90 pp.
Andry Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She keeps her white hair in a pixie cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has always had a great fascination with Dwarven culture. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like her father and her sister before her, after school she went straight into learning to become a Junk Dealer. She then took over the family business and is one of the better Junk Dealer for hire.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is greedy
Flaws: Racist, Hedonist, Greedy. Bonds: Rich, Job. Occupation: Junk Dealer
Voice: Jamaican accent
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 4)
Armor Class 8
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 16 (+3) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 60 pp. Moss agate (5 gp). Obsidian (5 gp). Golden yellow topaz (300 gp). Silver pearl (120 gp).
Dain Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He is bristling with hidden weapons, mostly morningstars and scythes. He keeps his red hair in a pixie cut. His skin is flawless and his blue eyes scan people very quickly.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He works hard and plays hard.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: He doesn't get along with people that don't share his tastes; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable. Flaws: Hedonist. Bonds: Criminal record, Attractive. Occupation: Detective
Voice: Speaks with a cold
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
