Nákra Hadlee, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. His moppish white hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. He also hits on women, regardless of circumstances.
History: A powerful wizard made him what he is. His parents enrolled him in a Sorcerer school at a young age so that he could practice his druidic talents. He inherited the family business which he has now maintained for 9 years.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Ideals: Gifted. Bonds: Rich, Job, Has a crush, Mentor, Military. Occupation: Ruler
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1600 sp.
Spear On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses like a well dressed Barber does. He has dyed his greying black fur a little too much giving a sharp black color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy and tries to find solutions quickly.
History: He is a Metallic Dragon in disguise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He has achieved small success as a Barber.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Flaws: Insane, Antagonistic, Lazy. Bonds: Job, Adventurer. Occupation: Barber
Voice: Spanish accent
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 17 (+3) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 140 gp.
Wiggan Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his bastard sword. His hair is black and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly. Bonds: In love, Rich, Criminal record. Occupation: Ruler
Voice: Italian accent
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 230 gp.
Euphemia Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 2'11" and wears a red coat over a tan low-cut shirt, and a Stetson hat upon her head. She has done her best to style her brown hair to look like a famous performer. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born on a small isolated farm. She worked as a nervous Server and found it very stressful. She now owns her own business.
Motivation: She feels the way she acts is they only way to get by in the world; and she has a crush on the local junk dealer
Ideals: Impeccable. Bonds: Attractive, Has a crush, Nature, Job. Occupation: Server
Voice: Strong lisp
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Auran, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Gale In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her yellow fur is kept up in a ponytail inside a deerstalker hat. Her eyes are copper.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. When she's not drinking or sleeping the drinks off, she's doing singing.
History: Gifted from a young age, Gale studied abroad. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Gifted, Artistic. Bonds: Rich. Occupation: Marshal
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Buckler.
Kristryd Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She dresses in collared shirts and wears a proper scarf over her head. Her red hair is thinning but still full. She wears an eyepatch.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She helped her mother out around the business and became quite the natural. She became a Interpreter soon after.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Job. Occupation: Interpreter
Voice: French accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 10 (+0) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 70 gp.
Erias Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: 4'3" and lanky with angular features, he is an attractive figure. He wears a brown costume with the symbols of magic on his torso. He wears his auburn hair up in a very large beehive style do. His eyes are hazel.
Personality: Erias is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved out south to avoid the crime he committed. Being a Weaver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Criminal record, Military. Occupation: Weaver
Voice: Indian accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 14 (+2) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 6000 cp.
Jezebeth Gluttony, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and she perpetually has her shortspear ready. Her white hair is kept up in a ponytail inside a wide-brimmed hat. Her black eyes dart from person to person.
Personality: She is irascible and easily irritated. She receives visions of the future at random moments
History: She got into the Brewer business at a young age. When money was particularly tight she was walking through alleys when she overheard a Brewer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now owns her own business.
Motivation: Sabotage a competitor.
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Job, Poor. Occupation: Brewer
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 6 (-2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 700 sp. 1 Masterwork Musical instrument.
Mardnab Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She dresses well, typically a more casual-formal manner. Her chestnut hair is thinning but still full. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Mardnab was born with her mother's beautiful face. Through the years after Mardnab was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Mardnab's mother didn't care for her much, and the feeling was mutual. She now spends her time doing works of charity.
Motivation: She's repulsed by the PC.
Ideals: Athletic, Philantrophist, Extrovert. Flaws: Antagonistic. Bonds: Attractive. Occupation: Priest
Voice: Boston accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1000 sp.
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