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NPC Generator

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Advanced [show]


Uthûg Kendall, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears a well pressed and immaculate suit (or dress). His white hair is braided into rings. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born on a small isolated farm. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He got away from his former life and has fallen to alcoholism.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Flaws: Addict, Ugly. Bonds: Immigrant, Nature, Family. Occupation: Bellfounder

Voice: Draws out vowels

Attributes [hide]

Uthûg Kendall, Male Half-Orc Sorcerer 1
Medium (5'7") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 600 sp.


Social Check DCs


Gildmak Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is also unnaturally pale. He keeps his long silver hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He has a massive crush on the younger sibling of the Bricklayer who has hired him part-time. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A powerful slaver made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has a crush on the local Stableman; and wants a kiss

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Has a crush, Mentor. Occupation: Bricklayer

Voice: Strong lisp

Attributes [hide]

Gildmak Sunmeadow, Male Halfling Sorcerer 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)15 (+2) 15 (+2)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Auran, Terran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 300 sp.


Social Check DCs


Crampernap Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His auburn hair and beard is wavy and long. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is harsh and unforgiving.

History: Crampernap was raised in a hard working conservative environment. When Crampernap reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Bricklayer for the past few years.

Motivation: Expand his business.

Flaws: Addict, Emotional, Antagonistic. Bonds: Job, Military. Occupation: Bricklayer

Voice: Thin and wheezing

Attributes [hide]

Crampernap Folkor, Male Gnome Sorcerer 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 380 gp. 2 Alchemist’s fire.


Social Check DCs


Nutae Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and usually wears his blue robe and has his glaive always slung over his shoulder. His chestnut hair is knotted and matted. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nutae is combative with any and all who dare try his patience in the slightest.

History: Born to a Blacksmith, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Opinionated, Justice. Flaws: Addict. Bonds: Poor. Occupation: Crown-heir

Voice: Prounounces S like Z

Attributes [hide]

Nutae Wasanthi, Male Elf Sorcerer 1
Medium (4'7") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)8 (-1) 14 (+2)10 (+0)
Skills Arcana +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. 1 Banded mail.


Social Check DCs


Fibblestib Nackle, Male Gnome [Permalink]

Personal [hide]

Description: 3'6" and lanky with angular features, he is an attractive figure. He wears silk and lounges about seductively. He keeps his long silver hair kept up in a rat tail. His amber eyes dart from person to person to random spaces in the air.

Personality: He loves telling others what to do and how they should feel about things. The war was a terrible time for him, and Fibblestib does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His parents moved while he was still in utero so he is the first generation to be born here. Fibblestib was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Shepherd. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Opinionated. Flaws: Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Shepherd

Voice: Farmer accent

Attributes [hide]

Fibblestib Nackle, Male Gnome Sorcerer 1
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)11 (+0) 7 (-2)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 120 gp.


Social Check DCs


Art Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. His red fur is lengthy and is close to two feet long. His copper unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Junk Dealer.

Motivation: To be a Crown-heir again; and he is unsatisfied with his job

Flaws: Disease, Cynical. Bonds: Attractive, Job, Religious. Occupation: Junk Dealer

Voice: growls and snarls, animalistic

Attributes [hide]

Art Wind, Male Tabaxi Sorcerer 1
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)13 (+1) 11 (+0)16 (+3)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Adrik Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. He is portly but not overly obese. His black hair is lengthy. His hazel eyes dart from person to person.

Personality: A skeptical and narcissistic man, Adrik's first love is himself. His second love is also himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He comes from a rich northern family. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Impeccable. Bonds: Family, Rich, Job. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Adrik Loderr, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 700 sp. A roughly beaten golden orb (170 gp).


Social Check DCs


Katherine Chatham, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is cut close to her head. Her eyes, though not visible through her cowl, are blue.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Katherine took refuge in the large cave and found the beat up nunchaku and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is not mentally stable, and does not behave rationally; and she has money and likes to spend it

Ideals: Philantrophist. Flaws: Insane, Fearful. Bonds: Rich, Nature. Occupation: Body Guard

Voice: Thin and wheezing

Attributes [hide]

Katherine Chatham, Female Human Sorcerer 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)18 (+4) 12 (+1)11 (+0)
Skills Arcana +6, Performance +2
Senses Passive Perception 11
Languages Common, Terran, Orc, Dwarven, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 6000 cp.


Social Check DCs


Peren Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Fisher does. He is physically well-built. His tied-back hair is silver. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Fisher.

Motivation: He is unsatisfied with his job.

Ideals: Artistic, Fighting. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Fisher

Voice: Pronounces difficult words wrong

Attributes [hide]

Peren Amakiir, Male Elf Sorcerer 1
Medium (5'5") Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 9 (-1)17 (+3) 15 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Halfling, Gnome, Goblin
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 50 gp. 1 Healer’s kit.


Social Check DCs

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