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NPC Generator

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Advanced [show]


Fragrant Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses well, wearing pastel shirts, loose pants, and blazers most of the time. Her black fur is braided into rings. Her skin is flawless and her amber eyes scan people very quickly.

Personality: Calm and collected, she is a well trained Healer. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Fragrant was raised in a hard working conservative environment. She found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern.

Ideals: Extrovert. Bonds: Attractive, Job, Adventurer, Immigrant. Occupation: Healer

Voice: Speaks with lips pursed

Attributes [hide]

Fragrant Timber, Female Tabaxi Sorcerer 1
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)17 (+3) 13 (+1)11 (+0)
Skills Persuasion +2, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Celestial, Infernal, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 70 gp.


Social Check DCs


Abalaba Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her red hair is still thick. Her green unseeing eyes seem to look past you.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed her at a young age, leading to her ugly appearance. Being a Barrister kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has decided she is irredeemable; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Ugly, Disease, Shy. Bonds: Criminal record, Rich. Occupation: Barrister

Voice: Raspy

Attributes [hide]

Abalaba Scheppen, Female Gnome Sorcerer 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)6 (-2) 15 (+2)10 (+0)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp.


Social Check DCs


Ogbur Sherwood, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many black ritualistic tattoos. He wears silk and lounges about seductively. His hair is long and black with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. He has a dull look in his hazel eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the west to a Mayor, Ogbur learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Attractive, Rich, Job. Occupation: Mayor

Voice: Eastern European accent

Attributes [hide]

Ogbur Sherwood, Male Half-Orc Sorcerer 1
Medium (5'3") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)10 (+0) 16 (+3)10 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 700 sp.


Social Check DCs


Windy Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of hand crossbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His fur is cut close to his head. This green eyed southerner is not easily forgotten.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist, Artistic. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Barkeep

Voice: Hard of hearing, loud

Attributes [hide]

Windy Of Shadows, Male Tabaxi Sorcerer 2
Medium (6'9") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)12 (+1) 6 (-2)17 (+3)
Skills Deception +5, Survival +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 900 sp. Amber (130 gp). Tourmaline (130 gp). Deep green spinel (130 gp).


Social Check DCs


Gennal Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tattered old clothes, and a wedding ring on his right hand. His blonde hair is cut short with large spiked bangs in the front. His amber unseeing eyes seem to look past you.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great joy in being the best Bellfounder in town.

History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: In love, Job. Occupation: Bellfounder

Voice: Dark and ominous

Attributes [hide]

Gennal Netyoive, Male Elf Sorcerer 1
Medium (5'2") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)15 (+2) 9 (-1)9 (-1)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 800 sp. Blue quartz (7 gp).


Social Check DCs


Theodoric Breeden, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of magic around his neck, and a scythe on his belt. His brown hair is smooth and relatively long. He has a dull look in his hazel eyes.

Personality: Theodoric speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Fighting, Athletic, Impeccable. Flaws: Shy. Bonds: Adventurer. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Theodoric Breeden, Male Human Sorcerer 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)14 (+2) 15 (+2)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 gp.


Social Check DCs


Lorm Sutton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars. He is physically well-built. His long golden hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Lorm was born with his mother's beautiful face. Like his mother and his brother before him, after school he went straight into learning to become a Map Maker. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Further expansion of business; and regain custody of his daughter

Ideals: Persistence. Bonds: Job, Family, Attractive. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Lorm Sutton, Male Half-Orc Sorcerer 1
Medium (6'10") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 15 (+2)11 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Ignan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 100 gp.


Social Check DCs


Shifting On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She is physically well-built. Her lavender fur has been sun bleached extensively. This amber eyed westerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Shifting isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She believes the world needs to unite to get rid of brigands once and for all.

History: Born to a pair of adventurers, Shifting grew up listening to her father's many stories. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and wants to open a new tavern

Ideals: Impeccable. Bonds: Attractive, Enemies, Adventurer, Mentor, Job. Occupation: Painter

Voice: Tuts and clicks tongue

Attributes [hide]

Shifting On the Mountaintop, Female Tabaxi Sorcerer 1
Medium (5'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)12 (+1) 16 (+3)12 (+1)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 100 gp. 1 Superior lock.


Social Check DCs


Quelenna Wasanthi, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has moderate length chestnut hair. Her face is scarred and worn.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born in the east to a Ploughman, Quelenna learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Ploughman work with an outfit from a few towns over. Ploughman work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Ploughman soon after.

Motivation: Expand her business; and to be a detective again

Ideals: Professionalism. Flaws: Ugly, Cynical. Bonds: Rich, Job. Occupation: Ploughman

Voice: Speaks with a cold

Attributes [hide]

Quelenna Wasanthi, Female Half-Elf Sorcerer 2
Medium (5'1") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)15 (+2) 16 (+3)15 (+2)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 13
Languages Common, Elven, Draconic, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: Just what you see.


Social Check DCs

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