Tûgog Hadlee, Male Half-Orc [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a white handlebar mustache and slicked back white hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Actor, but he was a colossal failure. He now mingles about in high society.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Flaws: Racist, Ugly. Bonds: Rich, Family, Job. Occupation: Sailor
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 7 (-2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Just what you see.
Kelter Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears a fancy white suit and is in decent physical shape. His auburn hair is cut short with large spiked bangs in the front. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: A deeply religious man he believes everything happens for a reason. He uses divination through singing.
History: He got into the Carpenter business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kelter took refuge in the large cave and found the beat up spear and armor he uses now. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.
Motivation: Wants a kiss; and wants his loneliness to end
Ideals: Gifted. Bonds: Attractive, Religious, Job, Nature, Has a crush. Occupation: Carpenter
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 200 gp. Iolite (30 gp). Rock crystal (30 gp). Blue star sapphire (1100 gp). Black opal (1100 gp). 1 Minor magic item.
Panana Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of luck around her neck, and a falchion on her belt. She is physically well-built. Her golden hair is greasy and uncared for. Her green eyes dart from person to person to random spaces in the air.
Personality: She is witty, but her monotone delivery comes off as unnerving She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Panana was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Panana was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Panana decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture; and seeks redemption
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Sage
Voice: Whispers
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 14000 cp. Pink pearl (160 gp). 1 Everburning torch.
Syllin Siannodel, Female Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. With wild blonde hair. She tend to wears goggles to shield her eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born a particularly ugly child, much to the horror of her parents. She found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants to meet her childhood hero.
Ideals: Joker. Flaws: Ugly, Emotional. Bonds: Poor, Adventurer. Occupation: Glassblower
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Iolite (50 gp). 1 Banded mail.
Blossom Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a white vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her white boots flare out at the collars. Her black hair is smooth and relatively long. Her hazel eyes peer out from beneath her deerstalker white hat.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born in a small island village. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is compelled to act according to her religious beliefs; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Bonds: Attractive, Nature, Adventurer, Religious. Occupation: Junk Dealer
Voice: Relaxed voice
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Just what you see.
Akra Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is generally shirtless and showing off her tattooed chest. Her bronze crest is lengthy. Her red eyes dart from person to person.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: When she was but 6 years old her parents immigrated from the north. A freak accident while working with her Stableman father left her crippled. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: A rival would like her out of the picture; and meet up once more with her childhood friend
Ideals: Philantrophist. Flaws: Disease. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Herbalist
Voice: Raspy
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 6 (-2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 80 gp.
Quillathe Hill, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a violet broad hat and violet clothes. Her hair is long and white with streaks of red, and is pulled back with small violet clips. She tend to wears goggles to shield her eyes.
Personality: Her tongue was cut out and she uses sign language. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She's in love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Adventurer, Has a crush. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Goblin, Gnoll, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Alexandrite (500 gp).
Azzakh Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy rusty crest. He wears many layers of old clothing at all times. He has a hunchback. His rusty crest is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the east his family was never financially stable. Like his father and his brother before him, after school he went straight into learning to become a Dyer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Expand his business; and to be a baker again
Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 260 gp. 1 Masterwork Uncommon Weapon.
Osco Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is muscular with a powerful set of arms. His long white hair is drawn into a two foot long braid. He has several tiny emerald earrings on each ear.
Personality: He acts crazy and hedonistic. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in the north. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Rich, Religious, Immigrant. Occupation: Healer
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 7 (-2) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp. 1 Silk rope.
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Their contribution stands as a beacon of hope for all adventurers!