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NPC Generator

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Advanced [show]


Mastema Poetry, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman wears black leather gloves, a black jacket, and tight pants. She keeps her purple hair in a pixie cut. Her white eyes dart around the room hyper actively observing anyone and anything.

Personality: She loves telling others what to do and how they should feel about things. She is skeptical of what others tell her and is slow to trust.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Unemployed father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She's repulsed by the PC.

Ideals: Opinionated. Flaws: Shy, Disease, Insomniac. Bonds: Poor. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Mastema Poetry, Female Tiefling Sorcerer 1
Medium (4'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 9 (-1)17 (+3) 13 (+1)14 (+2)
Skills Deception +4, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Gnoll, Goblin, Draconic
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 100 gp.


Social Check DCs


Shedinn Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his red crest up. His gold eyes are slightly larger than normal.

Personality: This man loves painting and to teach people painting more than just about anything. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful slaver made him what he is. His mother took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic, Philantrophist. Bonds: Attractive, Mentor, Nature. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shedinn Shestendeliath, Male Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 pp. Star rose quartz (60 gp).


Social Check DCs


Oppah Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: 3'0" and muscular, this southern woman wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sai, but if one is not available she will default to her falchion. Her hair is silver and curly. She wears a mask on her face.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is skeptical of what others tell her and is slow to trust.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her arcane abilities were realized during a raid on her village. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Gifted. Flaws: Shy. Occupation: Dilettante

Voice: Whispers

Attributes [hide]

Oppah Glittergem, Female Gnome Sorcerer 1
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)12 (+1) 11 (+0)9 (-1)
Skills Intimidation +1, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 5000 cp.


Social Check DCs


Kriv Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His crest, while still mostly green, has prominent grey streaks. His gold eyes dart from person to person.

Personality: He is overprotective of those who hire his services. He is obsessed with finding treasure.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. During his travels, Kriv and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kriv discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Kriv fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's in love; and he has passion for adventuring and risk

Flaws: Disease. Bonds: Guardian, Adventurer, Poor, Has a crush. Occupation: Detective

Voice: Middle-eastern accent

Attributes [hide]

Kriv Xephyrbahnor, Male Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)9 (-1) 17 (+3)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cockaby Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears rags and sports a simple walking cane. His auburn hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy, self-centered, vain, and jealous.

History: Cockaby was raised in a hard working conservative environment. Cockaby was born on a far western island where he grew up under the tutelage of his mother, an expert Weaver. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Ideals: Disciplined. Flaws: Insane, Selfish. Bonds: Poor, Job, Immigrant. Occupation: Weaver

Voice: Mumbles to self between sentences

Attributes [hide]

Cockaby Quillsharpener, Male Gnome Sorcerer 2
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs


Anne Hanali, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a robe, a symbol of the four houses of cards around her neck, and a hand crossbow on her belt. Her blonde hair is thinning but still full. She has a tattooed face.

Personality: She snorts whenever she laughs or is feeling confident. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born to a pair of adventurers, Anne grew up listening to her father's many stories. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and her relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Insane. Bonds: Criminal record, Adventurer, Family. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anne Hanali, Female Half-Elf Sorcerer 1
Medium (5'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)11 (+0) 15 (+2)12 (+1)
Skills Athletics +3, History +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 140 gp.


Social Check DCs


Nuraval Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He tends to wear a brown poncho over his likewise colored trousers and shirt, marred by teas. His long silver hair reaches down to his waist. His eyes are violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nuraval is combative with any and all who dare try his patience in the slightest.

History: He was raised in a mountains tribe. When Nuraval reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Nature, Military. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Nuraval Battlehammer, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 140 pp.


Social Check DCs


Fistula Crawford, Female Half-Orc [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears dark leathers with embroidery, marred by beers. Her black hair is wavy and long. Her brown unseeing eyes seem to look past you.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born in a small island village. Fistula liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Dyer again.

Ideals: Gifted. Flaws: Ugly, Disease, Shy. Bonds: Nature. Occupation: Engraver

Voice: Hollow voice

Attributes [hide]

Fistula Crawford, Female Half-Orc Sorcerer 1
Medium (4'11") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)10 (+0) 10 (+0)9 (-1)
Skills Deception +1, Investigation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 140 gp.


Social Check DCs


Akmen Fascination, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His hair is cut close to his head. He has black eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to make almost anything out of random pieces of junk.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: Expand his business; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Persistence, Gifted. Bonds: Attractive, Slave, Job. Occupation: Detective

Voice: Speaks through clenched teeth

Attributes [hide]

Akmen Fascination, Male Tiefling Sorcerer 1
Medium (6'3") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 140 gp.


Social Check DCs

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