Serpent Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy beige fur. He wears a robe, a symbol of the four houses of cards around his neck, and a shield on his belt. He has a hunchback. His fur is beige and very short. He wears round tiny glasses practically rammed into his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with finding treasure.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Ideals: Fighting, Justice, Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Sailor
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 8 (-1) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 150 gp.
Silgre Kimberley, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a robe, a symbol of luck around her neck, and a quarterstaff on her belt. She has a very tight haircut. This green eyed northerner is not easily forgotten.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Silgre reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silgre fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her religion dominates her actions
Ideals: Fighting. Bonds: Attractive, Religious, Military. Occupation: Shipwright
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Ahvain Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. His long white hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: A powerful necromancer made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town working and never settling down anywhere, but has fallen for a local Courier. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to get laid.
Ideals: Fighting. Bonds: Poor, Attractive, Mentor, Has a crush. Occupation: Brewer
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Bendoo Addington, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 5'7" and wears tattered old clothes. Her right leg appears badly burned and disfigured. Her white hair is unkempt and raggedy. She has gleaming, smiling green eyes.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Bendoo enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Fisher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of her sister; and she's in love
Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Fisher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 gp.
Kasdeya Fear, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 5'1" and is a bit bulky. She is very muscular particularly in the legs. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is short and chestnut. She has a dull look in her silver eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She inherited the family business which she has now maintained for 6 years.
Motivation: Expand her business.
Ideals: Joker. Flaws: Racist. Bonds: Job, Military. Occupation: Stableman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 200 gp.
Ruloth Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a fine chain shirt which she covers with green colored cloaks and clothing. Her crest is cut close to her head. Her red eyes peer out from beneath her wide-brimmed green hat.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She pushes her goals aggressively. She is also a coward if confronted.
History: The child of southern immigrants she idolized her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now owns her own business.
Motivation: She is terrified, and will act out of fear; and balancing her hectic life and new unemployed responsibilities is difficult
Ideals: Athletic. Flaws: Fearful. Bonds: Job, Immigrant, Attractive. Occupation: Unemployed
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Black pearl (400 gp). Sardonyx (60 gp).
Faral Fasharash, Female Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a tan shirt with thin brown vertical stripes and red pants and is in decent physical shape. Her silver hair is matted, messy, and big. She wears an eyepatch.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: The child of western immigrants she idolized her father. Faral liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has recently gotten a pet goose that steals things from people.
Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help
Ideals: Disciplined. Flaws: Ugly. Bonds: Criminal record, Immigrant, Nature. Occupation: Engraver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Draconic, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Althaea Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears professional attire. Her golden hair is wavy and long. She is baby faced.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Justice, Extrovert, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Herbalist
Voice: Pronounces O like U
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Harbek Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and catlike.
Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the north was not economically sound they moved to his current location. He was always very intelligent and has formed a secret society of specialists.
Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Job, Immigrant. Occupation: Sellsword
Voice: Jamaican accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 9000 cp. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!
