Myev Cumberbatch, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She sports golden long hair. She tend to wears goggles to shield her eyes.
Personality: She acts crazy and hedonistic. She misses her home and complains about the freezing weather, even in summer.
History: A powerful slaver made her what she is. When money was particularly tight she was walking through alleys when she overheard a Bricklayer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the west, certain she would find work there.
Motivation: Wants to have a good time and be beloved; and she is a bit of a kleptomaniac
Flaws: Hedonist. Bonds: Attractive, Poor, Immigrant, Mentor. Occupation: Bricklayer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Infernal, Halfling
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Mary Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a fancy yellow dress. Her tied-back hair is red. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a logical person and will generally grow upset if things defy logic and science.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Animal Trainer arts, while her father instructed her in etiquette, music and courtly manner. She dropped out of school before completing her studies. After a long history of fighting, Mary and her spouse have recently divorced.
Motivation: She feels the way she acts is they only way to get by in the world; and she's repulsed by the pc
Ideals: Logical, Impeccable. Flaws: Emotional, Antagonistic. Bonds: Attractive, Rich. Occupation: Animal Trainer
Voice: Slurs words
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Ivellios Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His blonde hair is drawn into a tight pony tail with a card scrunchie. His fair skin shows little sign of his aristocratic breeding.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has all his life been fascinated with poetry.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His childhood dream was to be a Fletcher, but he was a colossal failure. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: An old rival family wants him found; and further expansion of business
Ideals: Artistic. Bonds: Attractive, Poor, Job, Adventurer, Family. Occupation: Courier
Voice: Smoker's lung
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 2000 cp. 1 Masterwork Uncommon Weapon.
Ghesh Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a green costume with the symbols of luck on his torso. His brass crest is drawn into a tight pony tail with a butterfly scrunchie. His half smiles and red eyes are beguiling and draw you in.
Personality: Stoic and calm, he prefers to meditate than take action. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a white middle class family as the only child. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is content
Ideals: Disciplined, Gifted. Flaws: Mundane. Bonds: Attractive, Rich. Occupation: Junk Dealer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 170 gp. 1 Silk rope.
Gildmak High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear red pants and tee shirts. His tied-back hair is red. He has a dull look in his hazel eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: The child of a Courier, who enjoyed hunting, Gildmak was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Athletic, Impeccable. Bonds: Family, Nature, Rich. Occupation: Crown-heir
Voice: Voice breaks
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Auran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Banded mail.
Merla Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red vest and prefers brown and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. She carries with her a set of ceremonial daggers on her belt, each one with a topaz on the hilt. Her red hair is cut short. She is baby faced.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised by priests from a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions; and retire the richest woman in the east
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Mayor
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 300 sp. 1 Half-Plate.
Mialee Suithrasas, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her crossbow. Her white hair is knotted and matted. Her eyes are gray and catlike.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Mialee was born with her mother's beautiful face. A gifted student she started as a Miller, but she got bored and became a Sellsword. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Flaws: Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Sellsword
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 6 (-2) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 140 gp.
Oppleby Welber, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As long as the job gets done he does not care how it got done.
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often; and he feels that his past leaves him morally obligated to help
Ideals: Entrepeneur, Athletic, Professionalism. Flaws: Sensitive. Bonds: Attractive. Occupation: Barrister
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 18 (+4) | 16 (+3) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Giant, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 pp.
Ar-Karo Sydney, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a large white mantle and cape that has been intricately interwoven into his brown robe, and he perpetually has his scimitar ready. He has wavy silver hair. He wears round tiny glasses practically rammed into his face.
Personality: He will rave to anyone who will listen. A true patriot, Ar-Karo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Ar-Karo was born in the north. At a young age he loved to build and create. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety
Ideals: Fighting, Persistence. Flaws: Insane, Fearful. Bonds: Military. Occupation: Sage
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!