Quick Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple pastel robe with blue stripes complete with hood. She has a slight overbite and is overall scrawny. Her lavender fur is slicked back into a classic pompadour. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not believe in violence as a means to an end. She is a dedicated Animal Trainer but believes her peers are too gung-ho.
History: Quick was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. A freak accident while working with her Shepherd mother left her crippled. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Someone believes her a fraud; and to reunite with her old friends
Ideals: Pacifist. Flaws: Disease. Bonds: Poor, Adventurer, Enemies. Occupation: Animal Trainer
Voice: Boston accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 200 sp.
Crampernap Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A 3'7" southern man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long blonde hair kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A true patriot, Crampernap would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He is the product a well kept family trust fund and as such has never really known need. When Crampernap reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.
Motivation: He seems to be bored by most things.
Ideals: Fighting. Flaws: Mundane. Bonds: Military, Rich. Occupation: Sellsword
Voice: Dark and ominous
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 500 gp. 3 Acid flasks. 3 Holy water. 1 Tanglefoot bags. 3 Alchemist’s fire.
Liftrasa Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears brown painted combat armor at almost all times. Her black hair is cut jaggedly and amateurishly. This gray eyed westerner is not easily forgotten.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the west to a Interpreter, Liftrasa learned a great deal about her father's area of expertise. She moved out south to avoid the crime she committed. She ran away from her former home and has been making her living as a Interpreter for the past few years.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Interpreter
Voice: Stutters
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Perra Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears just a black suit. Her red crest is long and unkept. She has several tiny aquamarine earrings on each ear.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She found a children's book about a Dragonborn Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now mingles about in high society.
Motivation: She loathes her own lifestyle.
Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Rich, Adventurer. Occupation: Sage
Voice: Jittery and nervous
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 80 gp.
Flask Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he sports pastel clothing, slightly heavier than average wear. His white fur is greasy and uncared for. His eyes are blue.
Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.
History: When he was but 4 years old his parents immigrated from the north. His childhood dream was to be a Dyer, but he was a colossal failure. He struck the Shipwright job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker. Flaws: Ugly. Bonds: Military, Immigrant, Job. Occupation: Shipwright
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 200 sp. Amethyst (50 gp). Onyx (40 gp). 1 Banded mail.
Koth Winterbourne, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears black painted combat armor at almost all times. He wears a top hat to hide his balding. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the south his family was never financially stable. A freak accident while working with his Bather father left him crippled. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Disease. Bonds: Criminal record, Slave, Poor. Occupation: Barrister
Voice: Voice breaks
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Giant, Ignan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 90 gp.
Ghaliver Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears a tight fitting red shirt and pants. With bright brown hair and a scraggly beard. His eyes are likewise blue. His teeth are white and perfect.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich southern family. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Barber for hire.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he uses money and sex appeal to get what he needs
Flaws: Greedy. Bonds: Attractive, Rich, Slave, Job. Occupation: Barber
Voice: Switch between two voices
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 18 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Celestial, Giant, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. 1 Masterwork Common Melee.
Menny Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: This woman likes to wear tan tank tops with black skirt. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. She sports a flattop hair cut. She has violet eyes and a tan hat with a black feather.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She is afraid of women and trembles around them
History: She was raised in a mountains tribe. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes her a fraud; and money/treasure
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Enemies, Nature. Occupation: Bather
Voice: Dutch accent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 sp.
Quelenna Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many black ritualistic tattoos. She dresses in collared shirts and wears a proper scarf over her head. Her hair is long and golden with streaks of blonde, and is pulled back with small violet clips. Her violet eyes have a joyful gleam in them most of the time.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is obsessed with finding treasure.
History: Born to a pair of adventurers, Quelenna grew up listening to her father's many stories. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her martial talents. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.
Motivation: To clean up the streets; and she has passion for adventuring and risk
Ideals: Gifted. Flaws: Disease. Bonds: Job, Adventurer, Guardian. Occupation: Barkeep
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp. 2 Holy water.
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