Shava Serenity, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She usually wears her green robe and has her scimitar always slung over her shoulder. She wears her white hair down. She wears a mask on her face.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is frequently practicing swordplay.
History: She was born in the east, but her parents moved at a very young age to the west. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and balancing her hectic life and new interpreter responsibilities is difficult
Flaws: Shy. Bonds: Attractive, Military, Immigrant, Job. Occupation: Interpreter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 160 gp. 3 Alchemist’s fire.
Gesrethe Wivvyrholdalphiax, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'2" and wears tight fighting clothing, which leaves very little to the imagination. Her right leg appears badly burned and disfigured. Her crest, while still mostly black, has prominent grey streaks. Her eyes are a pleasant red.
Personality: Always inclined to offer people food she seems plenty friendly. She is a ruthless business woman, a trait she acquired from her father.
History: She was born in the west, but her parents moved at a very young age to the north. Gesrethe was born on a far western island where she grew up under the tutelage of her father, an expert Stableman. She now spends her time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest woman in the west
Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Immigrant. Occupation: Stableman
Voice: Whispers
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 600 sp.
Werydd Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she likes to wear brown tank tops with violet skirt. Her brown hair is still thick. Her eyes are amber.
Personality: Calm and collected, she is a well trained Spy. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with her Dilettante mother left her crippled. She struck the Spy job and began her own company from there.
Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent mother
Ideals: Artistic. Flaws: Disease. Bonds: Job, Family, Rich. Occupation: Spy
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 390 gp. Black pearl (500 gp).
Wella Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears tight fighting clothing, which leaves very little to the imagination. Her chestnut hair is cut short with large spiked bangs in the front. She has gleaming, smiling brown eyes.
Personality: A skeptical and narcissistic woman, Wella's first love is herself. Her second love is also herself. She cannot resist a sob story and will often dote over anyone who has one.
History: She got into the Tanner business at a young age. Wella was born on a far western desert where she grew up under the tutelage of her father, an expert Tanner. She used her abilities to travel the world and help people.
Motivation: To be a Carter again; and she is unsatisfied with her job
Ideals: Fighting, Impeccable, Philantrophist. Bonds: Job, Immigrant. Occupation: Tanner
Voice: Boston accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 170 gp. Silver comb with moonstones (300 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp).
Thorin Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is typically in his Cook uniform. He has a slight overbite and is overall scrawny. His hair is short and red. His eyes, though not visible through his cowl, are amber.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a criminal king-pin and mafia family Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has drifted from career to career and currently works as a Cook.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Disease. Bonds: Job, Rich, Criminal record. Occupation: Cook
Voice: Sore throat, cough
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp.
Qemuel Panic, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a black poncho over his likewise colored trousers and shirt. His hair, while still mostly white, has prominent grey streaks. He has a dull look in his black eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in the west. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He wants revenge against illithids; and someone believes him a fraud
Flaws: Terse. Bonds: Rich, Immigrant, Attractive, Enemies. Occupation: Interpreter
Voice: Timid voice
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 6 (-2) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 pp. 1 Masterwork Common Melee.
Windy Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. He has a slight overbite and is overall scrawny. He has no fur. His thin eyebrows rest above his beady green eyes.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of southern immigrants he idolized his mother. In his 15th year, his parents were killed by a drow raid, leaving Windy alone in the world. After a stint in an orphanage, he was adopted. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: He wants revenge against drow.
Flaws: Ugly. Bonds: Rich, Enemies, Immigrant, Adventurer. Occupation: Butcher
Voice: Scratchy, weak
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 260 gp.
Andraste Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan tunic with green highlights, and long tan pants that bunch up around her shoes, and she perpetually has her morningstar ready. She has moderate length golden hair. Her eyes are brown and catlike.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Further she is a bit of a stoner and is frequently out of it.
History: Her mother raised her in a mountain cabin. She was an apprentice working in her father's forge. She now owns her own business.
Motivation: Wants to have a good time and be beloved; and expand her business
Ideals: Fighting, Joker, Optimist. Flaws: Addict. Bonds: Nature, Job. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 6 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 sp. 1 Masterwork Light steel shield.
Joan Coombs, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a lot of dark rich colors, with gold accents. She has silver hair. Her violet eyes have a joyful gleam in them most of the time.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is afraid of women and trembles around them
History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Joan took refuge in the large cave and found the beat up hand crossbow and armor she uses now. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Emotional, Shy. Bonds: Attractive, Nature. Occupation: Navigator
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
