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NPC Generator

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Advanced [show]


Vicky Accord, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'8". She prefers to wear yellow clothing when she does not wear armor. Her blonde hair is cut short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She receives visions of the future at random moments

History: Vicky hails from a village terrorized by goblins. From her teen years she was always beautiful and desirable, so people have always doted on her. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it.

Ideals: Joker, Gifted. Bonds: Enemies, Attractive. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Vicky Accord, Female Half-Elf Sorcerer 1
Medium (4'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)15 (+2) 17 (+3)12 (+1)
Skills Performance +3, Stealth +0
Senses Passive Perception 13
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 50 gp. Chalcedony (30 gp).


Social Check DCs


Vicky Hill, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a simple burlap shirt and baggy pants. She conceals her lance with her veritable burlap sack of a shirt. Her long silver hair reaches down to her waist. She is baby faced.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She helped her father out around the business and became quite the natural. She became a Stylist soon after.

Motivation: Meet up once more with her childhood friend; and to be a hunter again

Ideals: Joker. Flaws: Impulsive, Disease. Bonds: Job, Adventurer. Occupation: Stylist

Voice: Thin and wheezing

Attributes [hide]

Vicky Hill, Female Half-Elf Sorcerer 3
Medium (4'7") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)8 (-1) 9 (-1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs


Murook Ashton, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her black hair is thinning but still full. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She is the product a well kept family trust fund and as such has never really known need. A gifted student she started as a Navigator, but she got bored and became a Sage. She now mingles about in high society.

Motivation: She wants to meet her childhood hero.

Ideals: Justice, Fighting. Bonds: Adventurer, Rich, Job. Occupation: Sage

Voice: Soothing and warm

Attributes [hide]

Murook Ashton, Female Half-Orc Sorcerer 1
Medium (5'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)10 (+0) 12 (+1)15 (+2)
Skills Investigation +2, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 3000 cp. 2 Acid flasks.


Social Check DCs


Gillyd Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears light armors faded through time and improper care. Her chestnut hair is slicked back into a classic pompadour. She wears round tiny glasses practically rammed into her face.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. She invites people to come help in her community garden.

History: Gillyd lived on a farm with her mother, near the main road leading to a nearby town. A few years later when the west was not economically sound they moved to her current location. She now spends her time doing works of charity.

Motivation: Someone believes her a fraud.

Ideals: Philantrophist. Bonds: Immigrant, Enemies, Family. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Gillyd Fallack, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)4 (-3) 11 (+0)14 (+2)
Skills Nature -1, Religion -1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 180 gp. 1 Half-Plate.


Social Check DCs


Oloric Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a tight fitting brown shirt and pants. His hair is golden, silky, and of moderate length. His eyes are likewise amber.

Personality: Cocky and sure of himself, he believes he is the best Mortician born in the past three hundred years. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Oloric grew up listening to his mother's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Mortician job and began his own company from there.

Motivation: Meet up once more with his childhood friend.

Flaws: Insane. Bonds: Attractive, Job, Religious, Adventurer. Occupation: Mortician

Voice: Speaks in third person

Attributes [hide]

Oloric Dankil, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)10 (+0) 12 (+1)8 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 70 gp.


Social Check DCs


Gorga Badger, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair, while still mostly red, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is obsessed with finding treasure.

History: She was born a particularly ugly child, much to the horror of her parents. Her mother was a soldier and died while she was still young. Gorga was left her mother's suit of armor and trained in its use and care. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Adventurer, Military. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Gorga Badger, Female Half-Orc Sorcerer 3
Medium (6'1") Half-Orc, Lawful Evil (CR 3)
Armor Class 13
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 6 (-2)9 (-1) 9 (-1)15 (+2)
Skills Religion +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Ethereal Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He sports pastel clothing, slightly heavier than average wear. His yellow fur is knotted and matted. His copper eyes dart from person to person.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He enjoys reading and quiet.

History: When he was but 7 years old his parents immigrated from the east. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge; and many illithids want him driven away

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Performer

Voice: Nasally tone

Attributes [hide]

Ethereal Timber, Male Tabaxi Sorcerer 1
Medium (5'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)9 (-1) 12 (+1)16 (+3)
Skills History +1, Nature +1
Senses Passive Perception 11
Languages
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp. Jade (120 gp).


Social Check DCs


Zûmug Tickle, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: Zûmug speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has all his life been fascinated with poetry.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the north, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Dilettante

Voice: Jittery and nervous

Attributes [hide]

Zûmug Tickle, Male Half-Orc Sorcerer 1
Medium (5'3") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)12 (+1) 17 (+3)6 (-2)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 4000 cp. Red-brown spinel (160 gp).


Social Check DCs


Adrik Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many yellow ritualistic tattoos. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Adrik grew up listening to his father's many stories. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Philantrophist. Flaws: Impulsive, Fearful. Bonds: Adventurer. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Adrik Daraln, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Halfling, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 6000 cp. Amethyst (100 gp).


Social Check DCs

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