Serpent Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tattered old clothes, and carries ceremonial daggers. Her fur, while still mostly gray, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.
Personality: She will rave to anyone who will listen. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the south to a Weaver, Serpent learned a great deal about her mother's area of expertise. She worked as a nervous Weaver and found it very stressful. She struck the Weaver job and began her own company from there.
Motivation: To be a Apothecary again; and she is unsatisfied with her job
Ideals: Fighting, Optimist. Flaws: Ugly, Insane. Bonds: Job. Occupation: Weaver
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 6 (-2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Ivellios Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His tied-back hair is white. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Ivellios embodies much of what other species detest in the Elves. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister
Ideals: Athletic, Gifted. Flaws: Antagonistic, Mundane. Bonds: Family. Occupation: Locksmith
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points -5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 3 (-4) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp. Black star sapphire (600 gp).
Eberk Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a brown armored body suit, with a simple yellow line shooting up and back down. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His hair is chestnut, silky, and of moderate length. His eyes are a pleasant green.
Personality: Eccentric and domineering, Eberk will drive conversation. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Detective arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Extrovert. Flaws: Forgetful. Bonds: Rich, Attractive. Occupation: Detective
Voice: Scratchy, weak
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Gadreel Trust, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears black painted combat armor at almost all times. Her hair is cut close to her head. She wears a mask on her face.
Personality: She exudes charisma. She is a tour de force of persuasion. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born to a pair of adventurers, Gadreel grew up listening to her father's many stories. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She uses money and sex appeal to get what she needs; and she is greedy
Flaws: Forgetful. Bonds: Attractive, Adventurer, Rich. Occupation: Blacksmith
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Rangrim Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'0", this man wears just a brown suit. His blonde hair is cut jaggedly and amateurishly. His eyes are violet.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not believe in violence as a means to an end. He is a dedicated Tailor but believes his peers are too gung-ho.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels the way he acts is they only way to get by in the world; and to end his boredom
Ideals: Pacifist, Impeccable. Flaws: Antagonistic, Racist, Mundane. Occupation: Tailor
Voice: Dutch accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 4)
Armor Class 9
Hit Points 10 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Taklinn Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey top hat and grey clothes. He has shaved his head bald. He is baby faced.
Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.
Motivation: Elven compassion; and he wants nothing more than to rejoin the army
Ideals: Artistic, Optimist. Flaws: Insane, Racist. Bonds: Military. Occupation: Fisher
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp.
Flask Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His beige fur is singed and shortened. He wears a mask on his face.
Personality: He will rave to anyone who will listen. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the south to a Priest, Flask learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Priest.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Philantrophist. Flaws: Ugly, Insane. Bonds: Job. Occupation: Priest
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Pyra Mystery, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is well dressed, constantly wearing a green suit, yellow shirt, and tan tie. She wears a broad hat to cover her moderate length brown hair. Her eyes are likewise white.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She got into the Performer business at a young age. Her mother was a soldier and died while she was still young. Pyra was left her mother's suit of armor and trained in its use and care. She has drifted from career to career and currently works as a Performer.
Motivation: Sabotage a competitor; and retire the richest woman in the south
Ideals: Logical, Entrepeneur. Flaws: Terse. Bonds: Job, Military. Occupation: Performer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 60 gp.
Gillyd Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'1" has a big stupid grin on her face most of the time. She wears professional attire. She has wavy silver hair. Her eyes are brown.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. In her 13th year, her parents were killed by a goblins raid, leaving Gillyd alone in the world. After a stint in an orphanage, she was adopted. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her religion dominates her actions.
Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Apothecary
Voice: Sore throat, cough
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
