Torbera Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears bulky brown painted plate armor, she is not a threatening figure. She has wavy red hair. She has a tattooed face.
Personality: She is irascible and easily irritated. She believes the world needs to unite to get rid of illithids once and for all.
History: When she was but 6 years old her parents immigrated from the east. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered illithids who tried to eat her hand. She left for the east, certain she would find work there.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Flaws: Antagonistic. Bonds: Enemies, Immigrant, Job. Occupation: Glassblower
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 17 (+3) | 13 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp.
Moon Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is physically well-built. She keeps her gray fur in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is able to make almost anything out of random pieces of junk.
History: She served in the navy to pay for her family's outstanding loans. Brilliant and gifted she never wanted to apply herself. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Find a way to reverse the transformation of her brother; and doesn't want to be a priest and was forced into it by her family
Ideals: Persistence, Gifted. Flaws: Insane. Bonds: Military, Family. Occupation: Priest
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 290 gp. 1 Masterwork Common Ranged Weapon.
Robbie Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is portly but not overly obese. Her tied-back hair is black. Her violet eyes have a joyful gleam in them most of the time.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Her mother raised her in a mountain cabin. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and many dire rats want her driven away
Flaws: Fearful. Bonds: Nature, Religious, Adventurer, Enemies. Occupation: Barrister
Voice: Booming voice
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 3 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 7 (-2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp.
Jillian Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a white suit, black shirt, and brown tie. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her auburn hair is thinning but still full. This violet eyed southerner is not easily forgotten.
Personality: She is calm most of the time but flees social interaction. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Jillian was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has set out to sabotage the competition.
Motivation: She wants revenge against gnolls; and she is unsatisfied with her job
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Job, Enemies. Occupation: Sculptor
Voice: Strong lisp
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Coral (120 gp).
Nicor Knack, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has dyed his greying white hair a little too much giving a sharp white color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: Aggressive, abrasive, and angry, Nicor embodies much of what other species detest in the Tieflings. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nicor took refuge in the large cave and found the beat up kukri and armor he uses now. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Money/treasure; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Antagonistic, Secretive. Bonds: Attractive, Nature, Rich. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 7 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 80 gp.
Tyna Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. Her blonde hair is greasy and uncared for. She has brown eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She also is a firm believer in the womanly ideal.
History: She got into the Map Maker business at a young age. She helped her father out around the business and became quite the natural. She has gone from town to town working and never settling down anywhere, but has fallen for a local Merchant. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss.
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Job, Has a crush. Occupation: Map Maker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Banded mail.
Karg Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears black painted combat armor at almost all times. His left leg appears badly burned and disfigured. His white hair is braided into rings. His violet eyes peer out from beneath his wide-brimmed black hat.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Ideals: Philantrophist. Flaws: Shy. Bonds: Rich. Occupation: Tailor
Voice: Italian accent
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Zook Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'5" and wears a tan collared shirt and black pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His long auburn hair is drawn into a two foot long braid. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.
History: Zook was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Stableman
Voice: Jamaican accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Snagog Sydney, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears dark leathers with embroidery. His golden hair is smooth and relatively long. He has several tiny emerald earrings on each ear.
Personality: He likes to make people angry or surprised. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised in a white middle class family as the only child. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He seems to be bored by most things.
Flaws: Antagonistic, Mundane. Bonds: Rich, Attractive. Occupation: Interpreter
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 130 gp. Brown-green garnet (140 gp). 1 Banded mail.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
