Hubert Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a yellow poncho over his likewise colored trousers and shirt. His black hair is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born to a Mason, his mother struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered music. He left for the south, certain he would find work there.
Motivation: To clean up the streets.
Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Servant
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Auran, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 2 Tanglefoot bags.
Mormo Absence, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries a battered club and tarnished scythe as well. His hair is cut close to his head. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: The child of a Dilettante, who enjoyed hunting, Mormo was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist. Flaws: PTSD. Bonds: Attractive, Nature. Occupation: Miller
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Eye agate (6 gp).
Murgen Skelton, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is wearing a long, white, dusty cloak. Her moppish brown hair is in a traditional bowl cut. She has gray eyes and a white hat with a tan feather.
Personality: She is irascible and easily irritated. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her 15th year, her parents were killed by a gnolls raid, leaving Murgen alone in the world. After a stint in an orphanage, she was adopted. She now mingles about in high society.
Motivation: Balancing her hectic life and new Armorer responsibilities is difficult.
Flaws: Antagonistic. Bonds: Job, Enemies, Rich. Occupation: Armorer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. 1 Masterwork Common Melee.
Namfoodle Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a tan tunic with white highlights, and long violet pants that bunch up around his shoes. His chestnut hair is unkempt and raggedy. His amber eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Namfoodle will drive conversation. He would rather hide behind his crafts than deal with other people.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants to meet his childhood hero.
Ideals: Extrovert, Artistic. Flaws: Ugly, Shy. Bonds: Poor, Slave. Occupation: Apothecary
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Druidic
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 390 gp. Solid gold idol (600 gp). 1 Masterwork Artisan’s tools.
Veloptima Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries a battered axe and tarnished whip as well. Her white hair is slicked back into a classic pompadour. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Veloptima hails from a village terrorized by orcs. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Days after completing her studies, news broke out that her hometown was attacked by orcs. Veloptima was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Secretive. Bonds: Adventurer, Criminal record, Enemies. Occupation: Shipwright
Voice: Spits words with contempt
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 350 gp.
Curran Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This man is wearing a tight red one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. His brown hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Seamstress, but doesn't like to broadcast it.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Joker, Extrovert. Bonds: Military, Job, Religious. Occupation: Assassin
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Banded mail.
Nemeia Skill, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears light armors faded through time and improper care. She keeps her purple hair in a flapper bob. Her black eyes are passionate and lively.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born several months after her mother was called into army service. Her childhood dream was to be a Gardener, but she was a colossal failure. Days after completing her studies, news broke out that her hometown was attacked by giants. Nemeia was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: To be a Gardener again; and to reunite with her old friends
Bonds: Enemies, Adventurer, Military, Job. Occupation: Miller
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 60 pp.
Bhevek Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in a clean white cloak covering his clean studded leather. His blonde hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is used to getting what he wants. In part because he is a meticulous planner.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bhevek grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bhevek. He used his abilities to trick people and travel the world for free.
Motivation: Wants to work out more often; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Professionalism, Artistic. Flaws: Ugly. Bonds: Criminal record. Occupation: Bookbinder
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Thea High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with red lining and desert motifs. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. With wild blonde hair. Her eyes, though not visible through her cowl, are hazel.
Personality: Thea is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Animals are drawn to her, and she is able to talk to them.
History: Thea was born the youngest of three triplets. Her first spouse was a Beggar, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Extrovert, Gifted. Bonds: Attractive, Family. Occupation: Slave Trader
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 150 gp.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
