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NPC Generator

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Advanced [show]


Ozyman Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was always a brilliant, if unscrupulous mind. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: To be a Bellfounder again.

Ideals: Optimist, Logical. Flaws: Insane. Bonds: Rich, Job. Occupation: Bookbinder

Voice: Speaks with back of mouth

Attributes [hide]

Ozyman Wiseacre, Male Halfling Sorcerer 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)11 (+0) 15 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 40 pp. Amethyst (110 gp).


Social Check DCs


Târz Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man wears skinny pants and wears a black and red robe with the hood down, and a wedding ring on his left hand. His red hair is smooth and relatively long. His eyes are likewise amber. His teeth are white and perfect.

Personality: Târz hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is able to fit into much smaller and tighter spaces than normal.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Târz took refuge in the ruined castle and found the beat up whip and armor he uses now. He was granted arcane powers by his dying sister.

Motivation: Wishes to resurrect an old love; and to prove his worth to the world

Ideals: Artistic, Gifted. Bonds: In love, Attractive, Nature. Occupation: Ruler

Voice: Indian accent

Attributes [hide]

Târz Conway, Male Half-Orc Sorcerer 2
Medium (6'6") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)12 (+1) 15 (+2)11 (+0)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 280 gp.


Social Check DCs


Therlin Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: She wears brown leather gloves, a brown jacket, and tight pants, and she perpetually has her monstrous two handed axe ready. Her silver hair is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: When she was but 5 years old her parents immigrated from the west. She took every job she could get her hands on, but the opportunities for Dwarves in the west were limited. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end her boredom

Ideals: Fighting, Artistic. Flaws: Antagonistic, Disease. Bonds: Immigrant. Occupation: Mortician

Voice: Smoker's lung

Attributes [hide]

Therlin Ungart, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)9 (-1) 15 (+2)12 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs


Dalgal Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is braided into rings. His eyes are amber.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has comitted a past crime that haunts him to this day; and he is not mentally stable, and does not behave rationally

Flaws: Disease, Insane, Ugly. Bonds: Rich, Criminal record, Slave. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dalgal Balderk, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Halfling
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 250 gp.


Social Check DCs


Tiaathque Galanodel, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She wears a broad hat to hide her balding. Her eyes are brown.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She misses her home and complains about the freezing weather, even in summer.

History: The child of northern immigrants she idolized her mother. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tiaathque took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She then took over the family business and is one of the better Shoemaker for hire.

Motivation: She's attracted to the PC; and balancing her hectic life and new shoemaker responsibilities is difficult

Ideals: Impeccable. Bonds: Immigrant, Nature, Job, Has a crush. Occupation: Shoemaker

Voice: Speaks with a cold

Attributes [hide]

Tiaathque Galanodel, Female Elf Sorcerer 1
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 140 gp. Sard (20 gp).


Social Check DCs


Zook Reese, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his hair in dreadlocks. His eyes are likewise gray. His teeth are white and perfect.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also has developed a complete distrust of the Fletcher profession.

History: He got into the Miller business at a young age. He worked as a nervous Miller and found it very stressful. He has achieved small success as a Miller.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Athletic, Artistic. Bonds: Poor, Attractive, Job. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

Zook Reese, Male Gnome Sorcerer 3
Small (3'2") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)15 (+2) 15 (+2)14 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 400 gp.


Social Check DCs


Salasar Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears silk and lounges about seductively. His gold crest is still thick. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Actor business.

History: The child of a Architect, who enjoyed hunting, Salasar was taken on many hunting expeditions. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and revenge

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Actor

Voice: Sounds elderly

Attributes [hide]

Salasar Orexijandilin, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)14 (+2) 8 (-1)17 (+3)
Skills Athletics +4, Stealth +5
Senses Passive Perception 9
Languages Common, Infernal, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 40 gp.


Social Check DCs


Tûhorn Yardley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tattered old clothes. He has wavy brown hair. He has a dull look in his gray eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Tûhorn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tûhorn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Tûhorn Yardley, Male Half-Orc Sorcerer 1
Medium (6'9") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)7 (-2) 11 (+0)14 (+2)
Skills Intimidation +4, Nature +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp. 1 Tanglefoot bags.


Social Check DCs


Lerissa Vigil, Female Tiefling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'1" has a big stupid grin on her face most of the time. She wears suspenders and green workpants. Her shirt is grey, and she wears a heavy green leather apron most of the time. She has dyed her greying dark red hair a little too much giving a sharp dark red color. She wears crescent spectacles with a black brim.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: The child of western immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Tieflings in the west were limited. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Family, Immigrant, Adventurer, Criminal record. Occupation: Dilettante

Voice: Low and grunting

Attributes [hide]

Lerissa Vigil, Female Tiefling Sorcerer 1
Medium (6'1") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)14 (+2) 9 (-1)17 (+3)
Skills Athletics +3, Stealth +5
Senses Passive Perception 9
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 40 gp. Star rose quartz (70 gp).


Social Check DCs

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