Jo Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 3'2". She tends to wear a red poncho over her likewise colored trousers and shirt, and her gloved hand is found clutching a longsword. She keeps her auburn hair in a pixie cut. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She is obsessed with a lost civilization.
History: Born in the south to a Slave Trader, Jo learned a great deal about her mother's area of expertise. While studying, she fell in love. They married and had a son. She became a Slave Trader soon after.
Motivation: Sabotage a competitor; and nothing but the best is good enough for her
Ideals: Justice, Impeccable. Bonds: Adventurer, Job, In love. Occupation: Slave Trader
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 150 gp.
Adam Almeida, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and typically wears violet cloth garments or leather armor. His skin is also unnaturally pale. He keeps his red hair in a pixie cut. His green eyes have a joyful gleam in them most of the time.
Personality: Prone to second guessing himself, he comes off as nervous. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adam is combative with any and all who dare try his patience in the slightest.
History: Sold as a small child to a necromancer, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Engraver, but he was a colossal failure. He's also a talented Engraver, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and to be a engraver again
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Mentor, Job. Occupation: Mason
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 400 sp.
Kristryd Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is an epitome of beauty. Her golden hair is thinning but still full. She has violet eyes and a grey hat with a green feather.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kristryd took refuge in the large cave and found the beat up scimitar and armor she uses now. She now mingles about in high society.
Motivation: She is greedy; and money/treasure
Ideals: Joker, Logical. Bonds: Rich, Attractive, Nature. Occupation: Assassin
Voice: Squeaky
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 230 gp. 1 Tanglefoot bags.
Pyntle Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black stubble. She wears an entirely blue suit with grey socks and a vest with buckled shoes. She has a hunchback. Her black hair is smooth and relatively long. Her eyes are brown and she is always smoking a pipe.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is an amazing painter.
History: She was born several months after her father was called into army service. After coming to the age of reason, Pyntle took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She then took over the family business and is one of the better Fortune-teller for hire.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Military, Job. Occupation: Fortune-teller
Voice: Thin and wheezing
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 15 (+2) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 120 gp.
Tana Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. Sporting a auburn mohawk this woman's hair draws a lot of attention. She has several tiny topaz earrings on each ear.
Personality: She never swears and excessively uses polite adverbs when speaking. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Tana was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She now mingles about in high society.
Motivation: To reunite with her old friends; and she has a rivalry with the church that dominates her actions
Ideals: Optimist, Philantrophist. Bonds: Adventurer, Rich, Religious. Occupation: Animal Trainer
Voice: Australian accent
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 700 sp. Golden yellow topaz (600 gp).
Shump Anderton, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a tight fitting white shirt and pants. His skin is also unnaturally pale. His silver hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.
Personality: This man loves dancing and to teach people dancing more than just about anything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. He has never given up on his dancing dream.
Motivation: He desires power and/or immortality; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic, Joker. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Architect
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2 Antitoxin.
Shamil Turen, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears silk and lounges about seductively. Beneath her clothing is a huge mess of scar tissue. She wears her red hair up in a very large beehive style do. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Cursed with vampirism at a very young age, Shamil has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Attractive, Slave. Occupation: Seamstress
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1 Bullseye lantern.
Sarah Law, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greataxe, just in case. Her black hair is wavy and long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is able to fit into much smaller and tighter spaces than normal.
History: Sold as a small child to a slaver, Sarah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She has had some formal painting training, and achieved minor success. After a long history of fighting, Sarah and her spouse have recently divorced.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Mentor, Religious. Occupation: Barkeep
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 6 (-2) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp. 1 Chain shirt.
Lewis Sherwood, Male Human [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered black stockings, and he perpetually has his greataxe ready. His silver hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Philantrophist. Flaws: Secretive. Bonds: Attractive, Immigrant. Occupation: Masseuse
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
