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NPC Generator

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Advanced [show]


Tagga Beckwith, Female Half-Orc [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she tends to wear a white poncho over her likewise colored trousers and shirt. She has slicked back red hair. She has several tiny opal earrings on each ear.

Personality: Tagga is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, Tagga studied abroad. From her teen years she was always beautiful and desirable, so people have always doted on her. She now mingles about in high society.

Motivation: To share knowledge with the world; and she is greedy

Ideals: Extrovert, Logical, Gifted. Bonds: Rich, Attractive. Occupation: Butcher

Voice: Irish accent

Attributes [hide]

Tagga Beckwith, Female Half-Orc Sorcerer 1
Medium (5'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)10 (+0) 9 (-1)11 (+0)
Skills Athletics +3, Stealth +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 4000 cp. Bloodstone (80 gp).


Social Check DCs


Oriel Conway, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is well dressed, constantly wearing a brown suit, black shirt, and pastel tie. Her silver hair is slicked back into a classic pompadour. She wears an eyepatch.

Personality: She acts crazy and hedonistic. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born blind and as such lacked many opportunities for work. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Mason soon after.

Motivation: She has a crush on the local Guard; and further expansion of business

Flaws: Ugly, Hedonist, Disease. Bonds: Has a crush, Job. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Oriel Conway, Female Human Sorcerer 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 140 gp. Red garnet (100 gp). 1 Banded mail.


Social Check DCs


Susannah Tattersall, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a grey wide-brimmed hat and grey clothes and is in decent physical shape. Her blonde hair is smooth and relatively long. Her blue eyes are slightly larger than normal.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She pushes her goals aggressively. She is also a coward if confronted.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. By chance she met her brother recently and the two have been together since.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Fearful. Bonds: Job, Military, Family. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Susannah Tattersall, Female Human Sorcerer 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills History +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 sp. 1 Superior lock.


Social Check DCs


Geoffrey Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. He has done his best to style his red hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Impeccable, Fighting. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Spy

Voice: Irish accent

Attributes [hide]

Geoffrey Gladstone, Male Human Sorcerer 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)11 (+0) 7 (-2)11 (+0)
Skills Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 pp.


Social Check DCs


Ahlyssa Xistsrith, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, she is an attractive figure. She wears a worn and beaten armor. She has golden hair. She wears crescent spectacles with a black brim.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Ahlyssa hails from a village terrorized by orcs. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Justice. Flaws: Hedonist. Bonds: Attractive, Enemies, Adventurer. Occupation: Baker

Voice: Speaks through clenched teeth

Attributes [hide]

Ahlyssa Xistsrith, Female Half-Elf Sorcerer 1
Medium (5'7") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Sard (20 gp).


Social Check DCs


Manea Justice, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears suspenders and black workpants. Her shirt is pastel, and she wears a heavy black leather apron most of the time. Her red hair is braided into rings. She has black eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Healer, who enjoyed hunting, Manea was taken on many hunting expeditions. From there she went from mercenary job to mercenary job. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she wants revenge against giants

Flaws: Antagonistic. Bonds: Adventurer, Nature, Criminal record, Enemies. Occupation: Miller

Voice: German accent

Attributes [hide]

Manea Justice, Female Tiefling Sorcerer 1
Medium (5'9") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)12 (+1) 17 (+3)9 (-1)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 5000 cp.


Social Check DCs


Mozikth Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green feathered hat and green clothes. His green crest is unkempt and raggedy. His red eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. He receives visions of the future at random moments

History: Mozikth was born in the west. At a young age he loved to build and create. Mozikth was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mozikth decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Seamstress kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Gifted, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Seamstress

Voice: Soft and mumbly

Attributes [hide]

Mozikth Hashphronyxadyn, Male Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)16 (+3) 13 (+1)17 (+3)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Auran, Elven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 4000 cp.


Social Check DCs


Drogo Spaulding, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. He has shaved his head bald. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Born in the north to a Fletcher, Drogo learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has set out to sabotage the competition.

Motivation: A deep hatred of orcs.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Job. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Drogo Spaulding, Male Human Sorcerer 2
Medium (6'2") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 6 (-2)15 (+2) 16 (+3)7 (-2)
Skills Intimidation +0, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 280 gp.


Social Check DCs


Elegant Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his red fur in a pixie cut. His eyes, though not visible through his cowl, are amber.

Personality: He has always had a great fascination with Half-Elven culture. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: A powerful necromancer made him what he is. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Flaws: Racist. Bonds: Attractive, Enemies, Mentor. Occupation: Engraver

Voice: Timid voice

Attributes [hide]

Elegant Of Ivory, Male Tabaxi Sorcerer 1
Medium (5'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)13 (+1) 13 (+1)15 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 2000 cp.


Social Check DCs

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