Don Langston, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and likes to wear ponchos typically of a light grey in addition to tight pants. His left hand appears badly burned and disfigured. He wears his brown hair up. He wears round tiny glasses practically rammed into his face.
Personality: He is overprotective of those who hire his services. He pushes his goals aggressively. He is also a coward if confronted.
History: He is a Lycanthrope in disguise. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He loathes his own lifestyle; and he desires power and/or immortality
Flaws: Fearful, Depressed. Bonds: Guardian, Adventurer, Attractive. Occupation: Farmer
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 50 gp.
Scrag Harrington, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear white pants and tee shirts. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long golden hair reaches down to his waist. His hazel eyes dart from person to person to random spaces in the air.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in the east. Like his mother and his sister before him, after school he went straight into learning to become a Navigator. He now owns his own business.
Motivation: He is greedy; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Opinionated, Gifted. Bonds: Immigrant, Job, Rich. Occupation: Navigator
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp. Silver pearl (50 gp).
Kilvar Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he very much looks the part of a Spice Merchant. His chestnut hair is unkempt and raggedy. His violet eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Kilvar isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He takes great joy in being the best Spice Merchant in town.
History: Kilvar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Poor. Occupation: Spice Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Large well-done wool tapestry (200 gp).
Jelenneth Firahel, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a lot of dark rich colors, with gold accents. Her hair is white, silky, and of moderate length. Her eyes are a pleasant violet.
Personality: Her tongue was cut out and she uses sign language. Jelenneth is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born to a poor family in the city she treasured whatever gifts she got. From her teen years she was always beautiful and desirable, so people have always doted on her. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her sister; and to reunite with her absent father
Flaws: Disease. Bonds: Attractive, Family, Poor. Occupation: Performer
Voice: Nasally tone
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Giant, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Zykroff Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortbow, just in case. She has dyed her greying green crest a little too much giving a sharp green color. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Always inclined to offer people food she seems plenty friendly. She also is a firm believer in the womanly ideal.
History: She was born in the east, but her parents moved at a very young age to the south. Because her father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. She left for the east, certain she would find work there.
Motivation: She is not mentally stable, and does not behave rationally; and revenge
Ideals: Philantrophist. Flaws: Insane, Impulsive. Bonds: Immigrant, Enemies. Occupation: Servant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Auran, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 gp. White pearl (50 gp).
Three In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a tight fitting brown shirt and pants. His orange fur has been sun bleached extensively. His eyes are a pleasant amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Three would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised by priests from a young age. Through the years after Three was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Three's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Military, Religious, Mentor. Occupation: Laborer
Voice: Old Prospector
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 5000 cp.
Callie Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears her white hair up. She wears large thick round spectacles.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She got into the Beggar business at a young age. Callie was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Callie decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Expand her business; and sabotage a competitor
Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Job, Criminal record. Occupation: Beggar
Voice: Raspy
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Five Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she dresses like a well dressed Junk Dealer does. Her fur is greying and her face has many wrinkles. Her green unseeing eyes seem to look past you.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She helped her mother out around the business and became quite the natural. She left for the south, certain she would find work there.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Optimist. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Junk Dealer
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp.
Keyleth Horineth, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is generally well dressed albeit a few years behind the times. She has a very tight haircut. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is frequently practicing swordplay.
History: Born in the west her family was never financially stable. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.
Motivation: A rival would like her out of the picture; and she feels that her past leaves her morally obligated to help
Ideals: Joker. Bonds: Attractive, Military, Poor, Criminal record. Occupation: Hunter
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
