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NPC Generator

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Advanced [show]


Oren Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, marred by sweets. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He has a small toy that he constantly fidgets with.

History: He was born in the north. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Justice. Flaws: Ugly, Addict. Bonds: Rich, Immigrant. Occupation: Ruler

Voice: Slurs words

Attributes [hide]

Oren Strongbones, Male Halfling Sorcerer 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 15 (+2)8 (-1)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 400 sp. 1 Half-Plate.


Social Check DCs


Paymon Blame, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His hair, while still mostly brown, has prominent grey streaks. His gold eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a plains tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, In love, Nature. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Paymon Blame, Male Tiefling Sorcerer 1
Medium (6'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 14 (+2)18 (+4)
Skills Investigation +5, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 500 sp.


Social Check DCs


Symma Welber, Female Gnome [Permalink]

Personal [hide]

Description: She wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her brown hair, when down, is lengthy. Her brown eyes dart from person to person to random spaces in the air.

Personality: Symma hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She always tries to repair and not replace. It was this mentality that drove her into the Beggar business.

History: Symma was born with her father's beautiful face. She has chosen to use the inheritance that was left to her frivolously. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Money/treasure.

Ideals: Artistic, Persistence. Bonds: Rich, Attractive, Family. Occupation: Beggar

Voice: Speaks with a cold

Attributes [hide]

Symma Welber, Female Gnome Sorcerer 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +1, Arcana +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 300 gp.


Social Check DCs


Hlin Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy silver stubble. She wears suspenders and brown workpants. Her shirt is green, and she wears a heavy brown leather apron most of the time. She has a hunchback. She wears a broad hat to hide her balding. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: While she acts the brute, she is far gentler than she would appear. She has a minor phobia of water and hates getting wet.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She moved from fad to fad and when she turned 15 she discovered writing. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels threatened by others; and she is wracked by social anxiety

Ideals: Fighting, Artistic. Flaws: Ugly, Fearful, Disease. Occupation: Gardener

Voice: Can't modulate volume

Attributes [hide]

Hlin Graybeard, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Athletics +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 7000 cp. Solid gold idol (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Marastyr Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is muscular with a powerful set of arms. With bright auburn hair. Her green unseeing eyes seem to look past you.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Flattery will make her almost putty in your hands.

History: She was born the only child of a wealthy merchant. A few years later when the south was not economically sound they moved to her current location. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern; and retire the richest woman in the east

Ideals: Joker, Entrepeneur. Flaws: Disease, Selfish. Bonds: Immigrant. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Marastyr Foamtankard, Female Dwarf Sorcerer 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 11 (+0)14 (+2) 9 (-1)10 (+0)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Elven
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 400 sp. 4 Acid flasks.


Social Check DCs


Morana Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time and is in decent physical shape. She keeps her chestnut hair in a pixie cut. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is frequently practicing swordplay.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Morana took refuge in the ruined castle and found the beat up hammer and armor she uses now. She hasn't been sleeping well lately.

Motivation: To unite with her sister; and find a way to reverse the transformation of her sister

Ideals: Optimist. Flaws: Insomniac. Bonds: Military, Nature, Family. Occupation: Soapmaker

Voice: Booming voice

Attributes [hide]

Morana Lutgehr, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)12 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 6000 cp.


Social Check DCs


Anverth Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally shirtless and showing off his tattooed chest. His golden hair is cut short with large spiked bangs in the front. This amber eyed westerner is not easily forgotten.

Personality: He never swears and excessively uses polite adverbs when speaking. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Anverth was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Anverth never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants a kiss; and he's in love

Ideals: Optimist. Bonds: Attractive, Job, In love, Has a crush. Occupation: Barkeep

Voice: Creaky witch voice

Attributes [hide]

Anverth Albaratie, Male Gnome Sorcerer 1
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 110 gp.


Social Check DCs


Great Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His white fur is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with finding treasure.

History: Born in the north to a Mercenary, Great learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. In the meantime he has taken over work as a Mercenary and occasionally as a mercenary.

Motivation: He desires power and/or immortality; and sabotage a competitor

Flaws: Ugly. Bonds: Immigrant, Adventurer, Job. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

Great Grass, Male Tabaxi Sorcerer 1
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Nature +3, Stealth +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Bucklal Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He acts crazy and hedonistic. He also hits on women, regardless of circumstances.

History: Born to a Animal Trainer, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's attracted to the PC.

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Has a crush, Poor. Occupation: Butcher

Voice: Speaks with squeezed throat

Attributes [hide]

Bucklal Strongbones, Male Halfling Sorcerer 2
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Athletics +0, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs

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