Barbena Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'1" and dresses well, typically a more casual-formal manner. Her hair is golden and curly. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Her father raised her in a mountain cabin. She moved out east to avoid the crime she committed. Being a Shepherd kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Sensitive, Antagonistic. Bonds: Attractive, Nature, Criminal record. Occupation: Shepherd
Voice: Scratchy, weak
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. 1 Healer’s kit.
Callie Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She wears suspenders and red workpants. Her shirt is brown, and she wears a heavy red leather apron most of the time. She has a hunchback. Her red hair is wavy and long. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She is happy with her job as a Seamstress. She turns her eye from what people do, preferring to live and let live. She is lazy, self-centered, vain, and jealous.
History: She was born the only child of a wealthy merchant. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has drifted from career to career and currently works as a Seamstress.
Motivation: Further expansion of business; and balancing her hectic life and new seamstress responsibilities is difficult
Ideals: Entrepeneur. Flaws: Ugly, Selfish, PTSD. Bonds: Job. Occupation: Seamstress
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Draconic
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Euphemia Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears just a red suit. Her hair is chestnut and very short. Her blue eyes are slightly larger than normal.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She believes the world needs to unite to get rid of orcs once and for all.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Euphemia has worked very hard to control her curse. By chance she met her brother recently and the two have been together since.
Motivation: A deep hatred of orcs; and money/treasure
Flaws: Emotional, Disease. Bonds: Enemies, Family, Rich. Occupation: Knight
Voice: Creaky witch voice
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 160 pp.
Radomir Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries a battered glaive and tarnished shield as well. His hair, while still mostly blonde, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Fletcher
Voice: Raspy
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 15
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 140 gp.
Nordak Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He keeps his black hair in a pixie cut. He has a tattooed face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Flattery will make him almost putty in your hands.
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Nordak was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Nordak's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Disciplined. Flaws: Selfish, Antagonistic. Bonds: Immigrant, Poor. Occupation: Shepherd
Voice: Soothing and warm
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 120 gp.
Verin Pain, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a black costume with the symbols of strength on her torso. Her black hair is greasy and uncared for. Her eyes are red and she is always smoking a pipe.
Personality: She is calm most of the time but flees social interaction. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her divine talents. After a long history of fighting, Verin and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic, Disease. Occupation: Stableman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 5 (-3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 300 gp.
Marastyr Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a card on it. Her black hair is lengthy. Her hazel unseeing eyes seem to look past you.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Marastyr took refuge in the old dungeon and found the beat up hammer and armor she uses now. She left for the north, certain she would find work there.
Motivation: To be a Shipwright again; and expand her business
Flaws: Disease, Racist. Bonds: Nature, Immigrant, Job. Occupation: Bricklayer
Voice: Dutch accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 3000 cp.
Ugol Trollope, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a black cloak and cross-gartered grey stockings. His golden hair is heavily combed to the left. He has gleaming, smiling blue eyes.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is an amazing painter.
History: Born in the east to a Body Guard, Ugol learned a great deal about his father's area of expertise. His childhood dream was to be a Mercenary, but he was a colossal failure. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg
Ideals: Gifted, Optimist. Flaws: Secretive. Bonds: Enemies, Job. Occupation: Body Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'8") Half-Orc, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp.
Geoffrey Brady, Male Human [Permalink]
Personal [hide]
Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is muscular with a powerful set of arms. His blonde hair is lengthy. His skin is flawless and his green eyes scan people very quickly.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has money and likes to spend it.
Flaws: Insomniac. Bonds: Rich, Attractive, Criminal record, Slave. Occupation: Crown-heir
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
