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NPC Generator

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Advanced [show]


Suhnae Othronus, Male Elf [Permalink]

Personal [hide]

Description: He wears tan trousers with white and black striped suspenders. He wears various colorful collared shirts, and he perpetually has his axe ready. His brown hair is lengthy and is close to two feet long. He has gray eyes and a tan hat with a white feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to make almost anything out of random pieces of junk.

History: He comes from a rich eastern family. Suhnae was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Body Guard. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting, Joker, Gifted. Bonds: Rich, Immigrant. Occupation: Body Guard

Voice: Speaks in third person

Attributes [hide]

Suhnae Othronus, Male Elf Sorcerer 1
Medium (5'1") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)18 (+4) 9 (-1)16 (+3)
Skills Nature +6, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Gnome, Druidic, Dwarven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 1 Masterwork Musical instrument.


Social Check DCs


Valida Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman wears a brown Stetson hat and brown clothes and is in decent physical shape. Her red hair is thinning but still full. Her eyes are green and she is always smoking a pipe.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She also is a firm believer in the womanly ideal.

History: She got into the Shepherd business at a young age. In her 18th year, her parents were killed by a illithids raid, leaving Valida alone in the world. After a stint in an orphanage, she was adopted. She now owns her own business.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Optimist. Flaws: Impulsive. Bonds: Job, Enemies. Occupation: Shepherd

Voice: Jamaican accent

Attributes [hide]

Valida Broodfist, Female Dwarf Sorcerer 3
Medium (4'2") Dwarf, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills Acrobatics +0, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Celestial
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 200 gp.


Social Check DCs


Xanaphia Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She prefers to wear flannel. Her brown hair is singed and shortened. Her eyes are hazel and beady.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Xanaphia was born in the east. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she has a crush on the local laborer

Ideals: Athletic, Persistence. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Xanaphia Harper, Female Half-Elf Sorcerer 1
Medium (4'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)8 (-1) 15 (+2)13 (+1)
Skills Athletics +1, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Alice Weston, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has wavy brown hair. She wears large thick round spectacles.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Further she is a bit of a stoner and is frequently out of it.

History: Born in a small village she learned the ways of the warrior from her mother. From there she went from mercenary job to mercenary job. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur, Fighting. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Server

Voice: Cold and demanding tone

Attributes [hide]

Alice Weston, Female Human Sorcerer 2
Medium (5'11") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)8 (-1) 10 (+0)13 (+1)
Skills Athletics +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. Silver chalice with lapis lazuli gems (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Silver comb with moonstones (400 gp).


Social Check DCs


Uraim Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is heavily combed to the left. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north to a Priest, Uraim learned a great deal about his father's area of expertise. His childhood dream was to be a Sculptor, but he was a colossal failure. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to open a new tavern; and an old rival family wants him found

Flaws: Depressed, Secretive. Bonds: Job, Has a crush, Family. Occupation: Priest

Voice: Jittery and nervous

Attributes [hide]

Uraim Orcfoe, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)15 (+2) 14 (+2)12 (+1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1000 sp.


Social Check DCs


Nelkin Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep red leather and dull brown iron scale mail. He wears a feathered hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a massive crush on the younger sibling of the Mortician who has hired him part-time. He is a font of random trivia from the lore and stories he has discovered

History: Nelkin hails from a village terrorized by dire rats. As a young adult he joined a group advocating for an improvement in Halfling conditions. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To share knowledge with the world; and he has a crush on the local merchant

Ideals: Logical. Flaws: Ugly, Racist. Bonds: Has a crush, Enemies. Occupation: Mortician

Voice: Soft and mumbly

Attributes [hide]

Nelkin Wildheart, Male Halfling Sorcerer 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)8 (-1) 15 (+2)13 (+1)
Skills Athletics +1, Insight +4
Senses Passive Perception 12
Languages Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Gell Shelby, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a simple white robe with blue stripes complete with hood. His red hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Energy wise he seems alert and responsive.

History: Gell was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To reunite with his absent father.

Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Family, Poor. Occupation: Actor

Voice: Mumbles to self between sentences

Attributes [hide]

Gell Shelby, Male Half-Orc Sorcerer 1
Medium (5'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)9 (-1) 17 (+3)14 (+2)
Skills Arcana +1, Deception +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Raymond Huxley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is bald on top and has large black tufts of hair around his ears. He has gray eyes and a brown hat with a blue feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: His religion dominates his actions.

Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record, Religious. Occupation: Body Guard

Voice: Nasally tone

Attributes [hide]

Raymond Huxley, Male Human Sorcerer 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)13 (+1) 17 (+3)9 (-1)
Skills History +3, Stealth +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 150 gp.


Social Check DCs


Harbek Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. His eyes are hazel and catlike.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His parents moved while he was still in utero so he is the first generation to be born here. Harbek was born on a far northern forest where he grew up under the tutelage of his father, an expert Interpreter. Since then, he has sought to make the best of life.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Justice. Bonds: Rich, Immigrant, Criminal record. Occupation: Interpreter

Voice: Slow speaker

Attributes [hide]

Harbek Aranore, Male Dwarf Sorcerer 3
Medium (4'0") Dwarf, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Persuasion +4, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 60 pp.


Social Check DCs

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