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NPC Generator

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Advanced [show]


Nimble Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears brown cloth garments or leather armor. He has styled his gray fur well, parting it to the left. His eyes are yellow and he is always smoking a pipe.

Personality: Nimble is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also has developed a complete distrust of the Masseuse profession.

History: The child of western immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Extrovert. Bonds: Job, Immigrant, Adventurer. Occupation: Map Maker

Voice: Squeaky

Attributes [hide]

Nimble Treat, Male Tabaxi Sorcerer 2
Medium (5'1") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)9 (-1) 16 (+3)15 (+2)
Skills Athletics +3, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. 1 Darkwood Shield.


Social Check DCs


Bardryn Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a simple grey robe with black stripes complete with hood. Beneath her clothing is a huge mess of scar tissue. Her white hair is cut jaggedly and amateurishly. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is extraordinarily eccentric. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born to loving parents in a slum to the north. When money was particularly tight she was walking through alleys when she overheard a Barkeep hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and she is content

Ideals: Opinionated. Flaws: Insane, Mundane. Bonds: Slave, Poor. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Bardryn Foamtankard, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 250 gp.


Social Check DCs


Juliana Thackeray, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing a perfectly clean shirt and pair of pants. Her auburn hair is kept up in a ponytail inside a broad hat. Her fair skin shows little sign of her aristocratic breeding.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Juliana was born with her mother's beautiful face. Like her mother and her sister before her, after school she went straight into learning to become a Fortune-teller. She has worked as a Fortune-teller like her mother before her.

Motivation: To reunite with her absent mother.

Ideals: Athletic. Bonds: Attractive, Family, Job. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Juliana Thackeray, Female Human Sorcerer 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 17 (+3)9 (-1) 14 (+2)15 (+2)
Skills History +1, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. Amber (80 gp).


Social Check DCs


Mantus Agility, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely black suit with tan socks and a vest with buckled shoes. His dark red hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Roofer father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and to get a good night's sleep

Ideals: Opinionated, Joker. Flaws: Ugly, Disease. Occupation: Soapmaker

Voice: Low and grunting

Attributes [hide]

Mantus Agility, Male Tiefling Sorcerer 3
Medium (6'4") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)13 (+1) 9 (-1)14 (+2)
Skills Arcana +3, Stealth +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 3100 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Pikar Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of luck around his neck, and a monstrous two handed axe on his belt. His red hair is knotted and matted. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Energy wise he seems alert and responsive.

History: The child of a Engraver, who enjoyed hunting, Pikar was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pikar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism. Flaws: Sensitive. Bonds: Immigrant, Nature. Occupation: Tanner

Voice: Strong lisp

Attributes [hide]

Pikar Wildheart, Male Halfling Sorcerer 3
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 16 (+3)13 (+1)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp.


Social Check DCs


Mary Brixton, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy brown stubble. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. She has a hunchback. Her hair is brown and curly. Her eyes are a pleasant blue.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Mary abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: She wants to get laid.

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Has a crush, Adventurer. Occupation: Fisher

Voice: Farmer accent

Attributes [hide]

Mary Brixton, Female Human Sorcerer 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)8 (-1) 15 (+2)17 (+3)
Skills Medicine +4, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Banded mail.


Social Check DCs


Falkrunn Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her blonde hair is lengthy and is close to two feet long. Her skin is flawless and her violet eyes scan people very quickly.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She would rather hide behind her crafts than deal with other people.

History: She was born in the east, but her parents moved at a very young age to the west. She took every job she could get her hands on, but the opportunities for Dwarves in the east were limited. She moves from town to town, unable to find a place to settle.

Motivation: Wants her loneliness to end; and doesn't want to be a carter and was forced into it by her family

Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Carter

Voice: Speaks with a cold

Attributes [hide]

Falkrunn Hammerstone, Female Dwarf Sorcerer 1
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)8 (-1) 11 (+0)11 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Eran Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She wears an entirely red suit with tan socks and a vest with buckled shoes. Her blonde hair is heavily combed to the left. Her green unseeing eyes seem to look past you.

Personality: She is calm most of the time but flees social interaction. Flattery will make her almost putty in your hands.

History: Eran was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Disease, Shy, Selfish. Bonds: Poor, Military. Occupation: Baker

Voice: Whispers

Attributes [hide]

Eran Honeypot, Female Halfling Sorcerer 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 150 gp. Lapis lazuli (13 gp).


Social Check DCs


Bolhild Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown collared shirt and red skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her skin is fair and her fingers are delicate and long. Her golden hair is styled in orderly dreadlocks. She has gleaming, smiling hazel eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Her father raised her in a mountain cabin. Bolhild was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Bolhild decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and a need for knowledge about a nearby landmark

Flaws: Shy, Fearful. Bonds: Nature, Criminal record, Adventurer. Occupation: Crown-heir

Voice: Middle-eastern accent

Attributes [hide]

Bolhild Gorunn, Female Dwarf Sorcerer 4
Medium (3'9") Dwarf, True Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)14 (+2) 12 (+1)9 (-1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: A miniature golden chest with tiny emeralds lining the top (150 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item.


Social Check DCs

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