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NPC Generator

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Advanced [show]


Abalaba Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: She likes to wear blue tank tops with green skirt. Her attire stands in sharp contrast to her glaive, which is beautifully polished and possesses an ornate carving of a rose on it. She has moderate length chestnut hair. She wears round tiny glasses practically rammed into her face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a font of random trivia from the lore and stories she has discovered

History: Her parents moved while she was still in utero so she is the first generation to be born here. A gypsy cursed her at a young age, leading to her ugly appearance. She left for the east, certain she would find work there.

Motivation: She wants revenge against drow; and someone believes her a fraud

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Barber

Voice: Pirate accent

Attributes [hide]

Abalaba Waggletop, Female Gnome Sorcerer 2
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)10 (+0) 10 (+0)6 (-2)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1400 sp. 1 Masterwork Common Melee.


Social Check DCs


Virra Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'1". She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her long silver hair is drawn into a two foot long braid. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Born in a small village she learned the ways of the warrior from her mother. A gifted student she started as a Navigator, but she got bored and became a Architect. She's also a talented Navigator, but doesn't like to broadcast it.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Optimist, Fighting. Flaws: Addict. Bonds: Attractive, Job. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Virra Ironhide, Female Gnome Sorcerer 2
Small (3'1") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)9 (-1) 13 (+1)10 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs


Cloak Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears skinny pants and wears a pastel and tan robe with the hood down. Her red fur is long and unkept. She wears round tiny glasses practically rammed into her face.

Personality: Confrontational and typically high on some drug or another. She always tries to repair and not replace. It was this mentality that drove her into the Carpenter business.

History: She was raised in a desert tribe. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Carpenter and was forced into it by her family; and an old rival family wants her found

Ideals: Persistence. Flaws: Ugly, Addict. Bonds: Nature, Family. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Cloak Blossom, Female Tabaxi Sorcerer 1
Medium (5'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 16 (+3)10 (+0)
Skills Athletics +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 140 gp.


Social Check DCs


Astaro Turmoil, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She sports a flattop hair cut. She tend to wears goggles to shield her eyes.

Personality: She hates Tieflings with a passion. As such she is filled with self loathing. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born to a pair of adventurers, Astaro grew up listening to her father's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sculptor. She inherited the family business which she has now maintained for 4 years.

Motivation: She is unsatisfied with her job; and find a way to reverse the transformation of her sister

Ideals: Philantrophist. Flaws: Racist. Bonds: Adventurer, Job, Family. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

Astaro Turmoil, Female Tiefling Sorcerer 3
Medium (6'1") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)17 (+3) 11 (+0)15 (+2)
Skills Insight +2, Nature +5
Senses Passive Perception 10
Languages Common, Draconic, Undercommon, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 200 gp.


Social Check DCs


Ahinar Lepus, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is very fat, and wears very tight pants and wife beaters, though occasionally she sports a yellow coat. Her hair is greying and her face has many wrinkles. Her blue eyes dart from person to person to random spaces in the air.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Ahinar was born the youngest of three triplets. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wants her loneliness to end; and to reunite with her absent father

Ideals: Justice. Flaws: Ugly. Bonds: Family, Adventurer, Has a crush. Occupation: Body Guard

Voice: German accent

Attributes [hide]

Ahinar Lepus, Female Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)8 (-1) 9 (-1)13 (+1)
Skills History +1, Perception +1
Senses Passive Perception 11
Languages Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp. 1 Banded mail.


Social Check DCs


Arannis Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'8" and muscular, this southern man is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft violet waves gently in the breeze. He has wavy black hair. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is skeptical of what others tell him and is slow to trust.

History: Born in the south to a Spy, Arannis learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He's also a talented Herbalist, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he has money and likes to spend it

Ideals: Athletic, Joker. Flaws: Shy. Bonds: Rich, Job. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

Arannis Tiltathana, Male Half-Elf Sorcerer 1
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 16 (+3)14 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Infernal, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 160 gp. A roughly beaten golden orb (180 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kellen Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. He has auburn hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in a small village he learned the ways of the warrior from his father. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kellen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Religious, Mentor. Occupation: Barrister

Voice: Complex vocabulary, royal

Attributes [hide]

Kellen Gimlen, Male Gnome Sorcerer 2
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)16 (+3) 12 (+1)10 (+0)
Skills Religion +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Ignan, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 340 gp.


Social Check DCs


Morgran Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown cloak and cross-gartered tan stockings and is in decent physical shape. His chestnut hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He would like to get married and retire; and he seems to be bored by most things

Ideals: Philantrophist, Justice. Flaws: Mundane, Fearful. Bonds: Has a crush. Occupation: Animal Trainer

Voice: Cold and demanding tone

Attributes [hide]

Morgran Daraln, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 10 (+0)8 (-1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 50 gp.


Social Check DCs


Thorpe Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This northern man typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. His clothes are grease stained in places. His brown hair is drawn into a tight pony tail with a card scrunchie. His green unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the north. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Thorpe has worked very hard to control his curse. He has dedicated himself to building a better trade route.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Pacifist. Flaws: Disease. Bonds: Poor, Immigrant, Adventurer. Occupation: Server

Voice: Sore throat, cough

Attributes [hide]

Thorpe Tosscobble, Male Halfling Sorcerer 2
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs

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