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NPC Generator

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Advanced [show]


Dalgal Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. His chestnut hair and beard is wavy and long. His brown eyes dart from person to person.

Personality: Dalgal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Dalgal grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dalgal took refuge in the large cave and found the beat up bow and armor he uses now. He left for the west, certain he would find work there.

Motivation: He desires power and/or immortality.

Ideals: Extrovert. Bonds: Attractive, Adventurer, Nature, Immigrant. Occupation: Apothecary

Voice: Whispers

Attributes [hide]

Dalgal Rakankrak, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)10 (+0) 16 (+3)13 (+1)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 190 gp.


Social Check DCs


Gilthur Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his black hair in a flapper bob. He wears a mask on his face.

Personality: Gilthur is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the north to a Mason, Gilthur learned a great deal about his father's area of expertise. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, In love, Job, Nature. Occupation: Mason

Voice: Low range voice

Attributes [hide]

Gilthur Torunn, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)12 (+1) 8 (-1)6 (-2)
Skills Persuasion +0
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 2000 sp.


Social Check DCs


Ronk Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple black robe with brown stripes complete with hood. He wears his hair in dreadlocks. His eyes are likewise brown.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Ronk lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Ronk was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Ronk's mother didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his sister's freedom.

Motivation: He is greedy; and to reunite with his absent mother

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Job, Family, Rich. Occupation: Slave Trader

Voice: Soft and mumbly

Attributes [hide]

Ronk Beckwith, Male Half-Orc Sorcerer 2
Medium (5'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)17 (+3) 7 (-2)12 (+1) 15 (+2)8 (-1)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +7 / 1d6+5, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 370 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Maagog Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears black painted combat armor at almost all times. He has moderate length green crest. This gold eyed westerner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.

Motivation: Wants to have a good time and be beloved; and he would like to get married and retire

Ideals: Optimist, Gifted. Bonds: Poor, Immigrant. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Maagog Qyxpahrgh, Male Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)15 (+2) 17 (+3)12 (+1)
Skills Insight +5, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 5000 cp. Brass mug with jade inlays (100 gp).


Social Check DCs


Rimple Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. His blonde hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He pushes his goals aggressively. He is also a coward if confronted.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Rimple was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rimple decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Fearful, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Rimple Sympony, Male Gnome Sorcerer 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)13 (+1) 13 (+1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 350 gp. 1 Darkwood Shield.


Social Check DCs


Gennal Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His wide-brimmed hat is riddled with cuts and holes. His fierce amber eyes like to dwell on things.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Around other people he will do his best to conceal his emotions and appear jolly.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety.

Ideals: Disciplined, Artistic. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Gennal Netyoive, Male Elf Sorcerer 3
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)14 (+2) 9 (-1)11 (+0)
Skills Perception +1, Stealth +6
Senses Passive Perception 16
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 200 gp.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears an entirely pastel suit with white socks and a vest with buckled shoes. He wears a colorful flower in his cinnamon fur. His copper eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Logical. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Great In the Wind, Male Tabaxi Sorcerer 4
Medium (5'2") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 11
Languages Common, Aquan, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs


Beast Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and is well dressed, constantly wearing a pastel suit, grey shirt, and black tie. She has done her best to style her gray fur to look like a famous performer. Her ears are large.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She also hits on women, regardless of circumstances.

History: She was born at the edge of vast desert. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her arcane talents. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's attracted to the PC; and wants a kiss

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Has a crush, Nature. Occupation: Sellsword

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Beast Wind, Female Tabaxi Sorcerer 4
Medium (6'2") Tabaxi, Chaotic Good (CR 4)
Armor Class 14
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 9 (-1)16 (+3) 11 (+0)10 (+0)
Skills Acrobatics +6, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Undercommon, Auran
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 600 gp. Azurite (8 gp). Sard (40 gp). Red garnet (130 gp). Sardonyx (40 gp).


Social Check DCs


Merihim Wary, Male Tiefling [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He sports a flattop hair cut. His half smiles and black eyes are beguiling and draw you in.

Personality: He never swears and excessively uses polite adverbs when speaking. He works hard and plays hard.

History: Merihim lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Carpenter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their daughter. He worked as a Gardener, and he later adopted a second daughter.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Gardener

Voice: Smoker's lung

Attributes [hide]

Merihim Wary, Male Tiefling Sorcerer 1
Medium (6'7") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 160 gp. 1 Disguise kit.


Social Check DCs

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