Oskar Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). His tied-back hair is blonde. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He acts crazy and hedonistic. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: The child of a Slave Trader, who enjoyed hunting, Oskar was taken on many hunting expeditions. Oskar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Philantrophist. Flaws: Hedonist, Antagonistic, Mundane. Bonds: Nature. Occupation: Map Maker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 8 (-1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
Solomon Willoughby, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. He carries with him a set of axes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.
History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To prove his worth to the world.
Ideals: Fighting, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Mentor. Occupation: Bellfounder
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Thoradin Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has no hair. His eyes are hazel and catlike.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has all his life been fascinated with painting.
History: He got into the Shepherd business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He has taken up work as a Shepherd and fed both sides of the war false information with the goal of increasing casualties.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and balancing his hectic life and new shepherd responsibilities is difficult
Ideals: Artistic. Flaws: Ugly, PTSD. Bonds: Rich, Job, Enemies. Occupation: Shepherd
Voice: Spanish accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Half-Plate.
Ea Agony, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green costume with the symbols of luck on her torso. She is physically well-built. Her brown hair has been sun bleached extensively. She tend to wears goggles to shield her eyes.
Personality: She likes to make people angry or surprised. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She served in the navy to pay for her family's outstanding loans. Her mother was a mechanic, and taught her how to fix just about anything. After a long history of fighting, Ea and her spouse have recently divorced.
Motivation: To unite with her sister; and find a way to reverse the transformation of her sister
Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: Military, Family. Occupation: Scribe
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 18 (+4) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Celestial, Gnome, Abyssal, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Banded mail.
Tree In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. He has moderate length white fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a mountains tribe. In his 10th year, his parents were killed by a gnolls raid, leaving Tree alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many gnolls want him driven away
Flaws: Ugly, Emotional. Bonds: Poor, Immigrant, Nature, Enemies. Occupation: Miner
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Gnoll, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 270 gp. 1 Masterwork Musical instrument.
Chay Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a red and black handkerchief worn on his left side. His silver hair is cut short. His blue eyes peer out from beneath his Stetson red hat.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Merchant
Voice: Sounds elderly
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 6 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 360 gp. Silver chalice with lapis lazuli gems (150 gp). 1 Masterwork Uncommon Weapon.
Bhevek Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'4". He is wearing the road beaten gear of a warrior. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.
Personality: He has a massive crush on the younger sibling of the Ploughman who has hired him part-time. He has a habit of throwing himself into exceedingly dangerous situations.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Bhevek reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted martial powers by his dying sister.
Motivation: He would like to get married and retire.
Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Has a crush, Military. Occupation: Ploughman
Voice: pre-pubescent
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 160 pp.
Smoking Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears professional attire. Her long cinnamon fur is drawn into a two foot long braid. Her green eyes lackadaisically let the world flow into them.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has a small toy that she constantly fidgets with.
History: Smoking was born with her father's beautiful face. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Since then, she has sought to make the best of life.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Ideals: Optimist. Flaws: Addict, Fearful. Bonds: Attractive, Poor. Occupation: Herbalist
Voice: Irish accent
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Sekhmet Caution, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a green tunic with blue highlights, and long green pants that bunch up around her shoes. She keeps her silver hair in a flapper bob. Her eyes are gold and she is always smoking a pipe.
Personality: Sekhmet wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She has a small toy that she constantly fidgets with.
History: Sekhmet lived on a farm with her father, near the main road leading to a nearby town. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. By chance she met her brother recently and the two have been together since.
Motivation: She feels the way she acts is they only way to get by in the world; and to reunite with her absent father
Ideals: Disciplined, Impeccable. Flaws: Addict, Insane. Bonds: Family. Occupation: Barrister
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 800 sp.
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