Gurdis Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 3'10". She is renowned for her bright grey dresses and hats. Her long golden hair is drawn into a two foot long braid. Her amber eyes dart from person to person to random spaces in the air.
Personality: Gurdis is depressed about a lot of things. She tends to be a nihilist. Gurdis is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: When she was but 4 years old her parents immigrated from the east. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: An old rival family wants her found; and wants to open a new tavern
Flaws: Depressed. Bonds: Family, Immigrant, In love, Job. Occupation: Banker
Voice: Old Prospector
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Bucklal Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is long and chestnut with streaks of auburn, and is pulled back with small red clips. His beard is auburn, braided, and well cared for. His fierce gray eyes like to dwell on things.
Personality: His tongue was cut out and he uses sign language. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Gifted from a young age, Bucklal studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bucklal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bucklal. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bucklal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and seeks redemption
Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Criminal record, Enemies. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Draconic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 40 gp. Amethyst (60 gp). Bloodstone (20 gp). 1 Masterwork Common Melee.
Mormo Beauty, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a brown coat with blue slacks. He carries with him a set of lances on his belt, each one with a amethyst on the hilt. He wears his silver hair up. His red eyes dart from person to person.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is frequently practicing swordplay.
History: Mormo was born the youngest of three triplets. While studying, he fell in love. They married and had a daughter. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their daughter. He worked as a Mayor, and he later adopted a second daughter.
Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found
Ideals: Fighting. Flaws: Racist. Bonds: Military, Family, In love. Occupation: Mayor
Voice: Russian accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 14 (+2) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp. 2 Tanglefoot bags.
Wymar Palomarez, Male Human [Permalink]
Personal [hide]
Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition, and sports empty pouches on his belt. His silver hair is cut jaggedly and amateurishly. This amber eyed easterner is not easily forgotten.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Sold as a small child to a wizard, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist. Bonds: Poor, Criminal record, Mentor, Adventurer. Occupation: Sculptor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 500 sp. 1 Masterwork Common Melee.
Uzza Principle, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears dark leathers with embroidery. She has no hair. She has white eyes.
Personality: She is a Stableman first and foremost. She believes firmly that knowledge should be universal. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now owns her own business.
Motivation: She is compelled to act according to her religious beliefs; and further expansion of business
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Job, Religious. Occupation: Stableman
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Terran, Goblin, Auran, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Fibblestib Beren, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears skinny pants and wears a tan and pastel robe with the hood down. His hair is long and silver with streaks of golden, and is pulled back with small tan clips. His beard is golden, braided, and well cared for. His green unseeing eyes seem to look past you.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He would rather hide behind his crafts than deal with other people.
History: The child of a Banker, who enjoyed hunting, Fibblestib was taken on many hunting expeditions. Fibblestib liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To end his boredom.
Ideals: Artistic. Flaws: Disease, Selfish, Shy. Bonds: Nature. Occupation: Fletcher
Voice: Stutters
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Ignan, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Volen Hallewell, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she dresses well, typically a more casual-formal manner. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born to a criminal king-pin and mafia family Volen was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Wishes to resurrect an old love; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Bonds: Attractive, In love, Criminal record, Religious. Occupation: Bounty Hunter
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp. Red garnet (150 gp). Deep green spinel (150 gp). Deep blue spinel (400 gp).
Nella Wharton, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears many layers of old clothing at all times. Her golden hair is greasy and uncared for. Her eyes are amber and catlike.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Hedonist, Disease, Insomniac. Bonds: Poor. Occupation: Engraver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 7 (-2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1500 sp. 1 Masterwork Common Melee.
Donaar Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a lot of dark rich colors, with gold accents. His green crest is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: He is irascible and easily irritated. He is an amazing painter.
History: He was born the only child of a wealthy merchant. After coming to the age of reason, Donaar took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He's repulsed by the PC.
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Map Maker
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 20 gp. Solid gold idol (200 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
