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NPC Generator

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Advanced [show]


Aerdeth Berevan, Male Elf [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized topaz on his right hand. His long golden hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His mother raised him in a mountain cabin. His martial abilities were realized during a raid on his village. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and he's looking for his big break

Ideals: Entrepeneur, Joker, Gifted. Bonds: Rich, Nature. Occupation: Roofer

Voice: American accent

Attributes [hide]

Aerdeth Berevan, Male Elf Sorcerer 1
Medium (5'0") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)10 (+0) 8 (-1)8 (-1)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Zook Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is also unnaturally pale. His moppish black hair is in a traditional bowl cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Zook took refuge in the large cave and found the beat up kukri and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Professionalism, Gifted. Flaws: Ugly, Addict. Bonds: Rich, Nature. Occupation: Junk Dealer

Voice: Nasally tone

Attributes [hide]

Zook Nucklestamp, Male Gnome Sorcerer 2
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 13 (+1)9 (-1) 16 (+3)12 (+1)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 sp. Red-brown spinel (80 gp). Fiery yellow corundum (600 gp). 2 Acid flasks.


Social Check DCs


Clerebold Barton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a lot of dark rich colors, with gold accents. He has moderate length white hair. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A true patriot, Clerebold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the north. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he feels that his past leaves him morally obligated to help

Flaws: Shy. Bonds: Attractive, Poor, Military, Immigrant. Occupation: Cook

Voice: Stutters

Attributes [hide]

Clerebold Barton, Male Human Sorcerer 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 16 (+3)12 (+1)
Skills Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. 1 Breastplate.


Social Check DCs


Berrian Raethran, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan top hat and tan clothes. He has a long auburn beard with little hanging trinkets. This blue eyed northerner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the north, but his parents moved at a very young age to the south. His mother had invested heavily in several trade routes and wanted him to inherit them. He left for the north, certain he would find work there.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Flaws: Shy, Impulsive. Bonds: Immigrant, Rich, Military. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Berrian Raethran, Male Elf Sorcerer 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 7 (-2)10 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp.


Social Check DCs


Cory Bradly, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts, and he perpetually has his scimitar ready. He has a white handlebar mustache and slicked back white hair. His violet eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the south. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in a small forest village. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Cory and his spouse have recently divorced.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Fighting, Pacifist. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Cory Bradly, Male Human Sorcerer 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)8 (-1) 11 (+0)12 (+1)
Skills Acrobatics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. Golden pearl (90 gp).


Social Check DCs


Trail Running, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'3", this woman wears a brown shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. She has moderate length lavender fur. Her thin eyebrows rest above her beady green eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She does not trust anyone and sleeps with one eye open.

History: Trail was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She inherited the family business which she has now maintained for 15 years.

Motivation: She is unsatisfied with her job; and her religion dominates her actions

Flaws: Ugly, Insomniac. Bonds: Job, Poor, Religious. Occupation: Laborer

Voice: Old Prospector

Attributes [hide]

Trail Running, Female Tabaxi Sorcerer 2
Medium (5'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)10 (+0) 17 (+3)13 (+1)
Skills History +2, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 160 pp.


Social Check DCs


Shautha Roscoe, Female Half-Orc [Permalink]

Personal [hide]

Description: This northern woman wears suspenders and black workpants. Her shirt is brown, and she wears a heavy black leather apron most of the time. Her clothes are grease stained in places. She has styled her white hair well, parting it to the left. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has always had a great fascination with Dragonborn culture. She works hard and plays hard.

History: She was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight she was walking through alleys when she overheard a Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has never given up on her writing dream.

Motivation: Dragonborn compassion; and a strong sense of loyalty to dragonborn people

Flaws: Racist, Hedonist, Disease. Bonds: Poor, Immigrant. Occupation: Guard

Voice: Jittery and nervous

Attributes [hide]

Shautha Roscoe, Female Half-Orc Sorcerer 1
Medium (5'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 14 (+2)5 (-3) 9 (-1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 6000 cp.


Social Check DCs


Olunt Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears light armors faded through time and improper care. His tied-back hair is white. His brown eyes have a joyful gleam in them most of the time.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Olunt was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Olunt decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is greedy

Ideals: Optimist. Flaws: Disease. Bonds: Criminal record, Rich. Occupation: Beggar

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Olunt Goblinbane, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 13 (+1)8 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 270 gp.


Social Check DCs


Sarai Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is well dressed, constantly wearing a white suit, tan shirt, and brown tie. Her hair is cut close to her head. Her eyes are likewise green.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Sarai was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Her family was turned out during the war. She and her family wandered east to less war torn lands. She now spends her time doing works of charity.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Secretive, PTSD. Bonds: Poor, Adventurer. Occupation: Barber

Voice: Boston accent

Attributes [hide]

Sarai Glenfellow, Female Halfling Sorcerer 2
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)8 (-1) 13 (+1)11 (+0)
Skills Athletics +0, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 220 gp. 2 Tanglefoot bags.


Social Check DCs

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