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NPC Generator

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Advanced [show]


Ootah Dudley, Female Half-Orc [Permalink]

Personal [hide]

Description: A 6'4" western woman, she wears a custom-built plate barding that's adorned with white lining and desert motifs. Her hair is brown and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born to a pair of adventurers, Ootah grew up listening to her mother's many stories. Over the years she perfected her riding and shooting skills. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her religion dominates her actions; and she desires power and/or immortality

Flaws: Antagonistic. Bonds: Slave, Adventurer, Nature, Religious. Occupation: Fisher

Voice: Old thin voice

Attributes [hide]

Ootah Dudley, Female Half-Orc Sorcerer 1
Medium (6'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)11 (+0) 14 (+2)10 (+0)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 110 gp.


Social Check DCs


Beast On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in earthy colors with a brown and white handkerchief worn on her right side. She wears a top hat to cover her moderate length brown fur. Her fierce yellow eyes like to dwell on things.

Personality: A skeptical and narcissistic woman, Beast's first love is herself. Her second love is also herself. She pushes her goals aggressively. She is also a coward if confronted.

History: Born to a poor family in the city she treasured whatever gifts she got. After coming to the age of reason, Beast took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted arcane powers by her dying sister.

Motivation: She is wracked by social anxiety.

Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Poor. Occupation: Ruler

Voice: Scratchy, weak

Attributes [hide]

Beast On the Water, Female Tabaxi Sorcerer 1
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)16 (+3) 10 (+0)14 (+2)
Skills Acrobatics +1, Insight +2
Senses Passive Perception 10
Languages Common, Giant, Draconic, Ignan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 700 sp.


Social Check DCs


Decarabia Flaw, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries a battered longsword and tarnished rapier as well. She wears her purple hair up. Her eyes are red and beady.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She also hits on women, regardless of circumstances.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She's attracted to the PC; and she has a crush on the local herbalist

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Has a crush, Mentor. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Decarabia Flaw, Female Tiefling Sorcerer 1
Medium (6'1") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)19 (+4) 12 (+1)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Gnoll, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145300000000

Possessions: Amethyst (40 gp).


Social Check DCs


Sorath Failure, Female Tiefling [Permalink]

Personal [hide]

Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a morningstar, but if one is not available she will default to her mace, and carries maces. She has no hair. Her eyes are red.

Personality: Sorath is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Sorath hails from a village terrorized by dire rats. A gypsy cursed her at a young age, leading to her ugly appearance. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: She wants revenge against dire rats; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Enemies. Occupation: Blacksmith

Voice: Strong lisp

Attributes [hide]

Sorath Failure, Female Tiefling Sorcerer 4
Medium (6'2") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 25000 sp.


Social Check DCs


Georgina Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy silver stubble. She wears a red shirt with thin green vertical stripes and black pants. She has a hunchback. She has slicked back silver hair. She wears crescent spectacles with a black brim.

Personality: Georgina wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was raised by priests from a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Unemployed

Voice: Australian accent

Attributes [hide]

Georgina Jamjar, Female Halfling Sorcerer 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)10 (+0) 16 (+3)12 (+1)
Skills Religion +2, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dariff Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is wearing a long, brown, dusty cloak. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Dariff hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is afraid of women and trembles around them

History: She was born in the south, but her parents moved at a very young age to the north. She helped her father out around the business and became quite the natural. She has drifted from career to career and currently works as a Priest.

Motivation: She is currently in port desperately looking for someone to get her out; and further expansion of business

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Job, Slave. Occupation: Priest

Voice: Loud with bravado

Attributes [hide]

Dariff Dankil, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 600 sp.


Social Check DCs


Anverth Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: 3'8" and muscular, this eastern man is dressed in a clean blue cloak covering his clean studded leather. He wears a feathered hat to hide his balding. His eyes are violet and he is always smoking a pipe.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Anverth hails from a village terrorized by giants. He worked as a nervous Painter and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels kind of lost in life; and balancing his hectic life and new painter responsibilities is difficult

Ideals: Athletic. Flaws: Depressed, Antagonistic. Bonds: Job, Enemies. Occupation: Painter

Voice: Low and grunting

Attributes [hide]

Anverth Tarkelby, Male Gnome Sorcerer 2
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 900 sp. 1 Masterwork Common Melee.


Social Check DCs


Trail Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She is well dressed, constantly wearing a pastel suit, green shirt, and black tie. Her fur is beige, silky, and of moderate length. Her copper eyes dart from person to person.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a bit of a xeno-phobe, disliking non-Tabaxis.

History: She got into the Spice Merchant business at a young age. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has worked as a Spice Merchant like her mother before her.

Motivation: A strong sense of loyalty to Dragonborn people; and wants to open a new tavern

Flaws: Antagonistic, Racist. Bonds: Attractive, Job, Rich. Occupation: Spice Merchant

Voice: Mousy voice

Attributes [hide]

Trail Plume, Female Tabaxi Sorcerer 1
Medium (5'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 15
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 16 (+3)13 (+1) 10 (+0)9 (-1)
Skills Investigation +3, Performance +1
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 4000 cp. Azurite (13 gp).


Social Check DCs


Thomas Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair, when down, is lengthy. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Farmer who has hired him part-time. A true patriot, Thomas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Thomas was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He ran away from his former home and has been making his living as a Farmer for the past few years.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Bonds: Attractive, Has a crush, Military, Job, Family. Occupation: Farmer

Voice: Sensual and smooth

Attributes [hide]

Thomas Windsor, Male Human Sorcerer 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)14 (+2) 16 (+3)14 (+2)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 120 gp.


Social Check DCs

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