Lilli Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged woman very much looks the part of a Miller, and a wedding ring on her left hand. Her silver hair is heavily combed to the left. She has several tiny topaz earrings on each ear.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: When she was but 6 years old her parents immigrated from the east. While studying, she fell in love. They married and had a daughter. She has been saving her money to try and buy her sister's freedom.
Motivation: She has money and likes to spend it; and wants to raise her children well
Bonds: Job, In love, Rich, Family, Immigrant. Occupation: Miller
Voice: Indian accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 8 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Zykroff Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She tends to wear a green poncho over her likewise colored trousers and shirt. She is physically well-built. She wears a deerstalker hat to hide her balding. She is baby faced.
Personality: Confrontational and typically high on some drug or another. She also is a firm believer in the womanly ideal.
History: She was born the only child of a wealthy merchant. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is wracked by social anxiety; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur. Flaws: Addict, Impulsive, Fearful. Bonds: Criminal record. Occupation: Spy
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 7 (-2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon.
Chad Klein, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a fine chain shirt which he covers with violet colored cloaks and clothing. His chestnut hair is knotted and matted. His eyes are likewise gray.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.
History: He comes from a rich western family. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it
Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Interpreter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp. Malachite (4 gp).
Mamnen Pride, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a black cloak and cross-gartered blue stockings. His black hair has been sun bleached extensively. His face is scarred and worn.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised in a plains tribe. Mamnen was born on a far southern plains where he grew up under the tutelage of his father, an expert Actor. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Actor
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 2000 cp. Peridot (50 gp). 1 Masterwork Common Ranged Weapon.
Bertram Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his mace ready. His white hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are violet.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Bertram hails from a village terrorized by illithids. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He wants revenge against illithids; and he is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: Enemies, Criminal record. Occupation: Sage
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 190 gp.
Liftrasa Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her clothes are grease stained in places. Her hair is cut close to her head. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: Liftrasa is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born to a Server, her father struggled to pay the bills. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.
Motivation: She is wracked by social anxiety; and she feels threatened by others
Ideals: Extrovert. Flaws: Fearful. Bonds: Poor, Immigrant, Attractive. Occupation: Sailor
Voice: Can't modulate volume
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1000 cp. 1 Masterwork Common Melee.
Shadow Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: 4'7" and lanky with angular features, she is an attractive figure. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her cinnamon fur is knotted and matted. Her eyes, though not visible through her cowl, are blue.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Shadow was born with her mother's beautiful face. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable
Ideals: Athletic. Flaws: Insane. Bonds: Adventurer, Attractive, Criminal record. Occupation: Fisher
Voice: Whispers
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
Aura Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has styled his beige fur well, parting it to the right. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a font of random trivia from the lore and stories he has discovered
History: Gifted from a young age, Aura studied abroad. His psionic abilities were realized during a raid on his village. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Logical, Gifted. Flaws: Addict, Antagonistic. Bonds: Rich. Occupation: Carter
Voice: Pronounces O like U
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 600 sp. Carnelian (60 gp). 1 Masterwork Common Melee.
Ghesh Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear green clothing when he does not wear armor. His blue crest is greasy and uncared for. His ears are large.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: The child of southern immigrants he idolized his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Athletic, Artistic. Flaws: Ugly, Insomniac. Bonds: Family, Immigrant. Occupation: Dilettante
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Auran, Infernal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Tourmaline (50 gp). 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
