Nutae Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has wavy white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Nutae was born with his father's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He ran away from his former home and has been making his living as a Brewer for the past few years.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Job, Adventurer. Occupation: Brewer
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp.
Right-Handed Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is well dressed, constantly wearing a pastel suit, green shirt, and grey tie. Her lavender fur is knotted and matted. She has a tattooed face.
Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Right-Handed grew up listening to her father's many stories. Right-Handed liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A strong sense of loyalty to Halfling people.
Ideals: Athletic, Logical. Flaws: Racist. Bonds: Adventurer, Nature. Occupation: Junk Dealer
Voice: Breathy voice
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 180 gp. 4 Thunderstones.
Peren Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tan collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His tied-back hair is black. His brown eyes lackadaisically let the world flow into them.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a Crown-heir, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.
Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers
Ideals: Optimist, Athletic. Flaws: Shy. Bonds: Poor, Family. Occupation: Stylist
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 2)
Armor Class 8
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 8 (-1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 800 sp.
Dee Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman likes to wear ponchos typically of a light red in addition to tight pants. She has slicked back auburn hair. She wears an eyepatch.
Personality: She is fixated on the number 4. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is obsessed with her god.
History: She was always a brilliant, if unscrupulous mind. She went to a religious school and was inspired by the priests there in charitable deeds. She has never given up on her music dream.
Motivation: She has passion for adventuring and risk; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Logical, Artistic. Flaws: Ugly, Insane. Bonds: Religious, Adventurer. Occupation: Merchant
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp. Blue quartz (5 gp). 1 Banded mail.
Loopmottin Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear tan clothing when she does not wear armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'3" when asserting herself. Her golden hair is kept up in a ponytail inside a deerstalker hat. Her eyes are hazel and she is always smoking a pipe.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born in the east to a Mayor, Loopmottin learned a great deal about her father's area of expertise. While studying, she fell in love. They married and had a daughter. She struck the Mayor job and began her own company from there.
Motivation: To protect her home; and retire the richest woman in the east
Ideals: Entrepeneur. Bonds: Attractive, Job, In love, Guardian. Occupation: Mayor
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 16 (+3) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 240 gp.
Anne Tao, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears a lot of dark rich colors, with gold accents. She wears her golden hair up. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: The child of a Stableman, who enjoyed hunting, Anne was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anne took refuge in the large cave and found the beat up shortspear and armor she uses now. She struck the Painter job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Bonds: Attractive, Poor, Job, Criminal record, Nature. Occupation: Painter
Voice: Irish accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Auran, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Myria Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears skinny pants and wears a white and brown robe with the hood down. She wears her white hair up in a very large beehive style do. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Overbrimming with self-confidence, Myria isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. Myria is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Myria was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Server and was forced into it by her family; and to reunite with her old friends
Ideals: Impeccable. Flaws: Insomniac. Bonds: Poor, Family, Adventurer. Occupation: Server
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 12 (+1) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp. 1 Masterwork Common Melee.
Pennie Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman wears a white shirt with thin black vertical stripes and red pants. She has styled her golden hair well, parting it to the right. Her eyes are violet and beady.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She misses her home and complains about the freezing weather, even in summer.
History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. Because her father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes her a fraud; and she is compelled to act according to her religious beliefs
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Religious, Enemies. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1000 cp. Silver chalice with lapis lazuli gems (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Delre Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her skin is fair and her fingers are delicate and long. She has moderate length golden hair. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Delre isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She is obsessed with her god.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now spends her time doing works of charity.
Motivation: She feels the way she acts is they only way to get by in the world; and she loathes her own lifestyle
Ideals: Impeccable, Philantrophist. Flaws: Depressed. Bonds: Religious, Slave. Occupation: Dyer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!