Huru Lindsay, Female Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her blonde hair is braided into rings. Her green unseeing eyes seem to look past you.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She believes the world needs to unite to get rid of giants once and for all.
History: Born in a small village she learned the ways of the warrior from her father. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Days after completing her studies, news broke out that her hometown was attacked by giants. Huru was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Joker, Fighting. Flaws: Disease, PTSD. Bonds: Enemies. Occupation: Fortune-teller
Voice: Russian accent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 500 sp.
Ozyman TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 2'11". He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his sai, and his gloved hand is found clutching a sai. His hair is blonde, silky, and of moderate length. His gray eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.
History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the north was not economically sound they moved to his current location. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and he is greedy
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Rich. Occupation: Carter
Voice: Gruff and masculine
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Galinndan Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He wears bulky tan painted plate armor. He has a moderate pudge and is not very fit. His white hair, when down, is lengthy. His hazel eyes dart from person to person.
Personality: Stoic and calm, he prefers to meditate than take action. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the west his family was never financially stable. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their son. He worked as a Marshal, and he later adopted a second son.
Motivation: He'd like to take his coworkers down a peg; and an old rival family wants him found
Ideals: Disciplined. Flaws: Impulsive. Bonds: Poor, Family, Job. Occupation: Marshal
Voice: Excited and jittery
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 10 pp.
Ahvain Nailo, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of strength on his torso, and he perpetually has his longbow ready. He wears his chestnut hair down. His thin eyebrows rest above his beady amber eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in a small village he learned the ways of the warrior from his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Ahvain never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice, Optimist. Flaws: Ugly. Bonds: In love. Occupation: Mason
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 gp.
Enna Ilphelkiir, Female Half-Elf [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright violet and red, and wears rings and necklaces with large, colorful gems. She has a moderate pudge and is not very fit. She keeps her long silver hair kept up in a rat tail. Her eyes are gray and beady.
Personality: She is very quiet and rarely speaks above a whisper. She is lazy and tries to find solutions quickly.
History: Enna was born in the west. At a young age she loved to build and create. A gifted student she started as a Adventurer, but she got bored and became a Carter. She inherited the family business which she has now maintained for 12 years.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Ideals: Persistence. Flaws: Ugly, Shy, Lazy. Bonds: Rich, Job. Occupation: Carter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1100 sp.
Edge Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'5". She is dressed in earthy colors with a brown and blue handkerchief worn on her right side, and her gloved hand is found clutching a morningstar. Her cinnamon fur is thinning but still full. Her yellow eyes dart from person to person.
Personality: While she acts the brute, she is far gentler than she would appear. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She got into the Bounty Hunter business at a young age. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Edge fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is unsatisfied with her job; and meet up once more with her childhood friend
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Criminal record, Adventurer. Occupation: Bounty Hunter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp.
Mantus Dare, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has silver hair. His face is covered beneath a completely black helmet.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and wants to raise his children well
Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Gardener
Voice: Indian accent
Attributes [hide]
Medium (6'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 2000 cp.
Conrad Cooper, Male Human [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He is renowned for his bright grey suits and hats. He has wavy auburn hair. His green eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a wizard, Conrad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Philantrophist, Entrepeneur. Flaws: Forgetful. Bonds: Attractive, Mentor, Rich. Occupation: Shepherd
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 400 sp.
Grigi Ridley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Fortune-teller. She has a slight overbite and is overall scrawny. She has moderate length auburn hair. She has gleaming, smiling green eyes.
Personality: Aggressive, abrasive, and angry, Grigi embodies much of what other species detest in the Half-Orcs. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Grigi was born the youngest of three triplets. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. Recently she has begun working with bootleggers and crooks.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Criminal record. Occupation: Fortune-teller
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
