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NPC Generator

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Advanced [show]


Arnold Carlisle, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and prefers to wear brown pants and tee shirts. His skin is also unnaturally pale. He wears his white hair up. He wears an eyepatch.

Personality: He will rave to anyone who will listen. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Dwarven people; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated. Flaws: Ugly, Insane, Racist. Bonds: Nature. Occupation: Healer

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Carlisle, Male Human Sorcerer 2
Medium (5'1") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 240 gp.


Social Check DCs


Miles Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a ceremonial dagger on his belt. He wears his black hair up in a very large beehive style do. He has a dull look in his blue eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a logical person and will generally grow upset if things defy logic and science.

History: Miles was born in the east. At a young age he loved to build and create. When Miles reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical, Persistence. Flaws: Antagonistic. Bonds: Military. Occupation: Fortune-teller

Voice: High pitched and raspy

Attributes [hide]

Miles Netyoive, Male Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)13 (+1) 18 (+4)10 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 gp. Citrine (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Unvera Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is dressed in a clean tan cloak covering her clean studded leather. She has black hair. Her fierce violet eyes like to dwell on things.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Born in the north to a Fortune-teller, Unvera learned a great deal about her mother's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Unvera grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Unvera. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Sabotage a competitor.

Flaws: Emotional. Bonds: Poor, Criminal record, Job, Adventurer. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Unvera Nucklestamp, Female Gnome Sorcerer 1
Small (3'1") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 gp.


Social Check DCs


Baggi Nash, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has a very tight haircut. Her eyes are blue.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a great chef.

History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Baggi took refuge in the old dungeon and found the beat up falchion and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Gifted. Flaws: Shy. Bonds: Nature. Occupation: Shepherd

Voice: Raspy

Attributes [hide]

Baggi Nash, Female Half-Orc Sorcerer 2
Medium (5'11") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)10 (+0) 6 (-2)15 (+2)
Skills Persuasion +4
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 310 gp.


Social Check DCs


Carrie Iathrana, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'8" has a big stupid grin on his face most of the time. He wears light armors faded through time and improper care. His brown hair is cut short with large spiked bangs in the front. His eyes are likewise gray. His teeth are white and perfect.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Carrie was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Jeweler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker, Opinionated. Bonds: Attractive, Religious. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Carrie Iathrana, Male Elf Sorcerer 1
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)15 (+2) 13 (+1)7 (-2)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Gnome, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 10 pp.


Social Check DCs


Spear Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his yellow fur up. His fair skin shows little sign of his aristocratic breeding.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Carter

Voice: Dark and ominous

Attributes [hide]

Spear Grass, Male Tabaxi Sorcerer 2
Medium (5'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)17 (+3) 7 (-2)12 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Goblin, Halfling, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 150 gp.


Social Check DCs


Rose Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many brown ritualistic tattoos. She is generally shirtless and showing off her tattooed chest. She has dyed her greying brown hair a little too much giving a sharp brown color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. A friendly and beautiful Halfling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was born on a small isolated farm. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.

Motivation: She is a bit of a kleptomaniac.

Ideals: Joker. Bonds: Attractive, Nature, Criminal record. Occupation: Tanner

Voice: Soothing and warm

Attributes [hide]

Rose Swiftwhistle, Female Halfling Sorcerer 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)8 (-1) 15 (+2)12 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp.


Social Check DCs


Resh Vance, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is well dressed, but even with his fine clothing he looks run-down. His tied-back hair is brown. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.

History: He was born in the south, but his parents moved at a very young age to the north. Resh was born on a far southern mountains where he grew up under the tutelage of his father, an expert Jeweler. He left for the south, certain he would find work there.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Bonds: Attractive, Family, Immigrant. Occupation: Jeweler

Voice: Russian accent

Attributes [hide]

Resh Vance, Male Half-Orc Sorcerer 1
Medium (6'4") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)7 (-2) 17 (+3)13 (+1)
Skills Stealth +4, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Wrenn Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of spears, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has styled his brown hair well, parting it to the left. His violet eyes are passionate and lively.

Personality: A skeptical and narcissistic man, Wrenn's first love is himself. His second love is also himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wrenn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and retire the richest man in the south

Ideals: Entrepeneur, Fighting, Impeccable. Flaws: Forgetful. Bonds: Military. Occupation: Fortune-teller

Voice: Prounounces S like Z

Attributes [hide]

Wrenn Ironhide, Male Gnome Sorcerer 2
Small (3'7") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)14 (+2) 15 (+2)14 (+2)
Skills Athletics +0, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Elven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 360 gp. Golden yellow topaz (300 gp). Golden yellow topaz (300 gp).


Social Check DCs

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