Odo Hornsby, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear grey tank tops with green pants. His blonde hair is cut short with large spiked bangs in the front. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Odo is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero.
Flaws: Addict, Depressed. Bonds: Adventurer, Military, Religious. Occupation: Painter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 cp. A pair of silk slippers encrusted with tiny pearls. (160 gp).
Moon Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'4" western man, he wears pastel painted combat armor at almost all times. He has no fur. His hazel eyes peer out from beneath his deerstalker pastel hat.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the west his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Someone believes him a fraud; and to reunite with his old friends
Flaws: Ugly. Bonds: Enemies, Adventurer, Poor. Occupation: Detective
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 13 (+1) | 8 (-1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp.
Charles Enfield, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple grey robe with red stripes complete with hood. He is muscular with a powerful set of arms. His hair is short and silver. This gray eyed southerner is not easily forgotten.
Personality: Charles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He got into the Glassblower business at a young age. His childhood dream was to be a Cook, but he was a colossal failure. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.
Ideals: Impeccable. Flaws: Impulsive. Bonds: Job, Immigrant. Occupation: Glassblower
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: Azurite (4 gp). 1 Everburning torch.
Merihim Pride, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a large green jacket. His purple hair is slicked back into a classic pompadour. His gold eyes dart from person to person to random spaces in the air.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: The child of a Performer, who enjoyed hunting, Merihim was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent mother.
Flaws: Depressed. Bonds: Criminal record, Nature, Family. Occupation: Slave Trader
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 80 gp.
Quespa Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a green vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her green boots flare out at the collars. Her white crest is heavily combed to the left. Her eyes, though not visible through her cowl, are gold.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Quespa took refuge in the large cave and found the beat up whip and armor she uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quespa fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants revenge against goblins; and several ex partners dislike her way of doing things and want revenge
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Bather
Voice: Irish accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Bryseis Scorn, Female Tiefling [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'8" when asserting herself. She wears her brown hair down. Her fierce black eyes like to dwell on things.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is obsessed with a lost civilization.
History: She was raised in a mountains tribe. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She is searching for what she claims is her rightful reward.
Motivation: Her relatives are trying to arrange a marriage; and to reunite with her old friends
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Adventurer, Nature, Family. Occupation: Servant
Voice: Whispers
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1 Masterwork Thieves’ tools.
Chem Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green collared shirt and pastel pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His purple hair is still thick. His gold eyes lackadaisically let the world flow into them.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. After months of barely getting by, Chem managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable, Artistic. Bonds: Family, Rich, Criminal record. Occupation: Actor
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 90 gp.
Medrash Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His whole body is exceptionally muscular. He has moderate length silver crest. His eyes are likewise red. His teeth are white and perfect.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Immigrant, Attractive. Occupation: Mercenary
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 1200 sp. 1 Small steel mirror. 1 Masterwork Artisan’s tools. 1 Healer’s kit.
Sindri Murnig, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His hair is golden and very short. His hazel eyes are passionate and lively.
Personality: He is almost excessively polite to everyone, even when angry. He is harsh and unforgiving.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Shy, Antagonistic, Disease. Bonds: Religious. Occupation: Dilettante
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Aquan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!


