Mialee Drover, Female Half-Elf [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is well dressed, but even with her fine clothing she looks run-down. Her chestnut hair is braided into rings. She has a dull look in her hazel eyes.
Personality: She likes to make people angry or surprised. She is frequently practicing swordplay.
History: Mialee was raised in a hard working conservative environment. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business.
Flaws: Ugly, Antagonistic. Bonds: Military, Job, Religious. Occupation: Mercenary
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1 Banded mail.
Silvo Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'4" and wears professional attire. His tied-back hair is brown. His eyes, though not visible through his cowl, are amber.
Personality: He has always had a great fascination with Halfling culture. He is an amazing painter.
History: Born to a Bellfounder, his father struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.
Motivation: A strong sense of loyalty to Halfling people; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Racist, Disease. Bonds: Attractive, Poor. Occupation: Fisher
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Draconic, Goblin
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
Tana Beren, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a tan cloak and cross-gartered yellow stockings. She keeps her long white hair kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born in the north, but her parents moved at a very young age to the east. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fletcher. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tana fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She loathes her own lifestyle; and to be a roofer again
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Immigrant, Job. Occupation: Fletcher
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Banded agate (5 gp). Jet (120 gp). Red spinel (120 gp).
Kallista Fright, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who prefers to wear black pants and tee shirts, she is not a threatening figure. Her blue hair is drawn into a tight pony tail with a card scrunchie. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and nothing but the best is good enough for her
Ideals: Impeccable, Gifted. Flaws: Forgetful. Bonds: Attractive, Rich. Occupation: Banker
Voice: Italian accent
Attributes [hide]
Medium (4'7") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 8 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 pp. Black velvet mask with numerous citrines (150 gp).
Jarsali Selevarun, Female Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her brown hair is unkempt and raggedy. Her green eyes are passionate and lively.
Personality: She is calm most of the time but flees social interaction. She enjoys reading and quiet.
History: She was born in a small mountains village. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jarsali took refuge in the old dungeon and found the beat up scythe and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and she is greedy
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Adventurer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Blue quartz (7 gp).
Pallabar Reese, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has a long red beard with little hanging trinkets. He has several tiny amber earrings on each ear.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to fit into much smaller and tighter spaces than normal.
History: Pallabar was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barber. He hasn't told them the truth, but wants to settle down with them.
Motivation: To be a Barber again.
Ideals: Gifted. Bonds: Rich, Job, Criminal record, Has a crush. Occupation: Mercenary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Auran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Red spinel (110 gp).
Charles Kendall, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. He has wavy silver hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is a Priest first and foremost. He believes firmly that knowledge should be universal. He never wears the same outfit twice, unless he absolutely has to.
History: Gifted from a young age, Charles studied abroad. Like his mother and his brother before him, after school he went straight into learning to become a Priest. He's since become an addict/alcoholic.
Motivation: Revenge; and he'd like to take his coworkers down a peg
Ideals: Artistic, Gifted. Flaws: Addict. Bonds: Poor, Job, Enemies. Occupation: Priest
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 150 gp. 1 Chain shirt.
Ahrim Failure, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy dark red stubble. He wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a hunchback. He has moderate length dark red hair. His silver eyes dart from person to person.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Ahrim was born in the north. At a young age he loved to build and create. Like his father and his brother before him, after school he went straight into learning to become a Jeweler. He ran away from his former home and has been making his living as a Jeweler for the past few years.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Jeweler
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 80 gp.
Pallabar Murnig, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing colorful clothing, dressed as a Blacksmith. He is bald on top and has large auburn tufts of hair around his ears. He wears an eyepatch.
Personality: While he acts the brute, he is far gentler than he would appear. His job bores him to no end. He has decided to make it more interesting.
History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to trick people and travel the world for free.
Motivation: He's looking for his big break; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Criminal record, Nature, Military. Occupation: Blacksmith
Voice: Voice breaks
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 60 gp. Alexandrite (200 gp). Violet garnet (200 gp). Eye agate (16 gp).
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