Traubon Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown shirt with thin tan vertical stripes and black pants. He sports a flattop hair cut. His brown eyes have a joyful gleam in them most of the time.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He is the product a well kept family trust fund and as such has never really known need. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He then took over the family business and is one of the better Stylist for hire.
Motivation: To be a Detective again; and further expansion of business
Ideals: Athletic, Philantrophist. Bonds: Job, Rich, Debt. Occupation: Stylist
Voice: Uses sign language
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 19 (+4) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 gp.
Avice Enfield, Female Human [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with broad hat. She keeps her golden hair in a flapper bob. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: The child of a Stableman, who enjoyed hunting, Avice was taken on many hunting expeditions. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: Meet up once more with her childhood friend.
Ideals: Athletic, Logical. Bonds: Attractive, Adventurer, Nature. Occupation: Marshal
Voice: Shortens vowels
Attributes [hide]
Medium (4'8") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 320 gp. Moss agate (4 gp). Moss agate (4 gp). 1 Superior lock.
Vola Winterbourne, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman wears a white vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her white boots flare out at the collars. Her small hat is riddled with cuts and holes. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Gifted from a young age, Vola studied abroad. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Unemployed. She has gone from town to town working and never settling down anywhere, but has fallen for a local Fortune-teller. She hasn't told them the truth, but wants to settle down with them.
Motivation: She has a crush on the local Fortune-teller; and wants to open a new tavern
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Unemployed
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Werydd Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears light armors faded through time and improper care. Her long red hair is drawn into a two foot long braid. Her face is scarred and worn.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She uses divination through singing.
History: Werydd was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She tends to her Herbalist job now, and dutifully fulfills any obligations she has.
Motivation: Wants to raise her children well; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Job. Occupation: Herbalist
Voice: Breathy voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 10000 cp.
Khrosh Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. He is muscular with a powerful set of arms. His hair is cut close to his head. He has gleaming, smiling violet eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is harsh and unforgiving.
History: Khrosh lived on a farm with his mother, near the main road leading to a nearby town. Khrosh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: His spouse's relatives view him with great suspicion; and he's looking for his big break
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Family, Adventurer. Occupation: Farmer
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 5 (-3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Just what you see.
Hadwisa Wordsworth, Female Human [Permalink]
Personal [hide]
Description: 5'1" and muscular, this eastern woman wears tight fitting clothing which further accentuates her frame. She has moderate length silver hair. Her eyes are hazel and she is always smoking a pipe.
Personality: Always inclined to offer people food she seems plenty friendly. She does not trust anyone and sleeps with one eye open.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now spends her time doing works of charity.
Motivation: Wants to work out more often; and to get a good night's sleep
Ideals: Athletic, Philantrophist, Gifted, Entrepeneur. Flaws: Insomniac. Bonds: Attractive. Occupation: Herbalist
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. 1 Buckler.
Mreksh Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a green wide-brimmed hat and green clothes. His crest is short and green. His gold unseeing eyes seem to look past you.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mreksh took refuge in the old dungeon and found the beat up lance and armor he uses now. He hasn't been sleeping well lately.
Motivation: His religion dominates his actions; and to get a good night's sleep
Ideals: Optimist, Pacifist. Flaws: Disease, Insomniac. Bonds: Nature, Religious. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 70 gp. 1 Chain shirt.
Cecily Nobles, Female Half-Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a violet shirt with thin tan vertical stripes and black pants. She keeps her long black hair kept up in a rat tail. She is very pretty but has cold, dead eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is lazy, self-centered, vain, and jealous.
History: Cecily was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To reunite with her old friends.
Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Poor, Adventurer. Occupation: Armorer
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Amethyst (140 gp).
Liftrasa Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 4'1" and wears a lot of dark rich colors, with gold accents. Her left hand appears badly burned and disfigured. She sports a flattop hair cut. Her eyes are a pleasant violet.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Spice Merchant and was forced into it by her family; and she has passion for adventuring and risk
Ideals: Joker, Philantrophist. Bonds: Attractive, Immigrant. Occupation: Spice Merchant
Voice: French accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Aquan, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!