Tree In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a morningstar, but if one is not available she will default to her sai. Her gray fur is lengthy. Her amber eyes dart from person to person to random spaces in the air.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: Her religion dominates her actions.
Ideals: Entrepeneur, Artistic. Bonds: Guardian, Religious. Occupation: Ruler
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Akra Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a faded coat and loose pants complete with broad hat. Her rusty crest is braided into rings. She wears an eyepatch.
Personality: She is calm most of the time but flees social interaction. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Akra grew up listening to her mother's many stories. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Ideals: Logical. Flaws: Ugly, Shy, PTSD. Bonds: Adventurer. Occupation: Bricklayer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Halfling, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Red-brown spinel (50 gp). 1 Masterwork Common Melee.
Artin Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a brown vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her white hair is still thick. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Artin is depressed about a lot of things. She tends to be a nihilist. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She loathes her own lifestyle; and to get a good night's sleep
Ideals: Justice. Flaws: Insomniac, Depressed. Bonds: Religious, Rich. Occupation: Ruler
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 8 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Alchemist’s fire. 3 Holy water. 3 Smokesticks.
Nicor Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'1" northern man, he wears bulky black painted plate armor. His blue hair is lengthy and is close to two feet long. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Nicor was born in the north. At a young age he loved to build and create. Through the years after Nicor was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Nicor's mother didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Persistence. Flaws: Addict, Antagonistic. Bonds: Family, Criminal record. Occupation: Unemployed
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 140 gp.
Oppah Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. Her hair is red, silky, and of moderate length. Her violet eyes dart from person to person to random spaces in the air.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She does not believe in violence as a means to an end. She is a dedicated Knight but believes her peers are too gung-ho.
History: Oppah was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Knight hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Ideals: Passionate, Pacifist. Bonds: Attractive, Poor, Adventurer. Occupation: Knight
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Giant, Terran
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Red-brown spinel (150 gp).
Luthra Pingun, Female Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a tan tunic with yellow highlights, and long green pants that bunch up around her shoes, and a wedding ring on her right hand. Her blonde hair is still thick. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to make people angry or surprised. Further she is a bit of a stoner and is frequently out of it.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. By chance she met her sister recently and the two have been together since.
Motivation: To clean up the streets; and marry her sister to traveling adventurers
Flaws: Addict, Antagonistic. Bonds: In love, Military, Family, Guardian. Occupation: Mortician
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Cairn Madness, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is dark red and curly. He is baby faced.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a font of random trivia from the lore and stories he has discovered
History: He was born into a rich family. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Money/treasure.
Ideals: Fighting, Athletic, Disciplined, Logical. Bonds: Attractive, Rich. Occupation: Bounty Hunter
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Mehen Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has a slight overbite and is overall scrawny. His bronze crest is heavily combed to the left. He wears a mask on his face.
Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Mehen does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When Mehen reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Professionalism. Flaws: Depressed, Disease. Bonds: Military. Occupation: Miller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 400 sp. Golden pearl (150 gp).
Mishann Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She has a slight overbite and is overall scrawny. Her green crest is greasy and uncared for. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Mishann speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is harsh and unforgiving.
History: She was born a particularly ugly child, much to the horror of her parents. At some point she was captured by orcs and was tortured. After several years of this she finally managed to escape. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for her; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Slave, Enemies. Occupation: Stableman
Voice: Thin and wheezing
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Half-Plate.
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