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NPC Generator

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Advanced [show]


Sannl Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a brown shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Her auburn hair is well kept. She has blue eyes.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She invites people to come help in her community garden.

History: Gifted from a young age, Sannl studied abroad. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Half-Orc compassion; and she is greedy

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Racist. Bonds: Rich. Occupation: Cartwright

Voice: Deep voice with rolling R's

Attributes [hide]

Sannl Rakankrak, Female Dwarf Sorcerer 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 9 (-1)9 (-1)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 400 sp.


Social Check DCs


Giselle Yardley, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears dark leathers with embroidery. Her hair is black and curly. Her eyes, though not visible through her cowl, are hazel.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She plays an instrument quite well.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Crown-heir arts, while her father instructed her in etiquette, music and courtly manner. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. She now mingles about in high society.

Motivation: Tiefling compassion; and a strong sense of loyalty to tiefling people

Ideals: Athletic, Artistic. Flaws: Cynical, Racist. Bonds: Rich. Occupation: Crown-heir

Voice: Sleepy voice

Attributes [hide]

Giselle Yardley, Female Human Sorcerer 1
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)9 (-1) 17 (+3)10 (+0)
Skills Intimidation +2, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs


Fonkin Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'4". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a monstrous two handed axe. His black hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has had some formal music training, and achieved minor success. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Mason and was forced into it by his family; and wants to raise his children well

Ideals: Logical, Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

Fonkin Pingun, Male Gnome Sorcerer 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 20 (+5)13 (+1) 11 (+0)10 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Traubon Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'4" and wears rags and sports a simple walking cane. He has red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of western immigrants he idolized his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Traubon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Traubon. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Insane, Antagonistic. Bonds: Poor, In love, Immigrant, Criminal record. Occupation: Banker

Voice: Old Prospector

Attributes [hide]

Traubon Steelfist, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 8 (-1)9 (-1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 190 gp.


Social Check DCs


Alvyn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is chestnut and very short. His green eyes dart from person to person to random spaces in the air.

Personality: Alvyn is depressed about a lot of things. He tends to be a nihilist. The war was a terrible time for him, and Alvyn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born at the edge of vast forest. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle.

Flaws: Ugly, Depressed. Bonds: Poor, Military, Nature. Occupation: Cook

Voice: Russian accent

Attributes [hide]

Alvyn Sympony, Male Gnome Sorcerer 2
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)14 (+2) 8 (-1)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 290 gp. 1 Everburning torch.


Social Check DCs


Eridred Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'0" and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her left hand appears badly burned and disfigured. She wears her black hair up in a very large beehive style do. Her violet eyes dart from person to person to random spaces in the air.

Personality: She is irascible and easily irritated. She pushes her goals aggressively. She is also a coward if confronted.

History: Born in a small village she learned the ways of the warrior from her father. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She is untrained/undisciplined, which makes her dangerous.

Motivation: Wishes to resurrect an old love; and she is not mentally stable, and does not behave rationally

Flaws: Antagonistic, Insane, Fearful. Bonds: In love. Occupation: Crown-heir

Voice: Whispers

Attributes [hide]

Eridred Dankil, Female Dwarf Sorcerer 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)9 (-1) 18 (+4)11 (+0)
Skills Intimidation +2
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs


Flame Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a well pressed and immaculate suit (or dress). Her brown fur is greasy and uncared for. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born at the edge of vast desert. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Joker. Flaws: Ugly, Racist. Bonds: Job, Nature. Occupation: Priest

Voice: Thin and wheezing

Attributes [hide]

Flame Moon, Female Tabaxi Sorcerer 2
Medium (5'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 10 (+0)10 (+0)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 6000 cp. Golden pearl (130 gp). Chrysoberyl (130 gp). 2 Tanglefoot bags.


Social Check DCs


Grai Huckabee, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears suspenders and black workpants. Her shirt is pastel, and she wears a heavy black leather apron most of the time. Her chestnut hair is thinning but still full. She wears crescent spectacles with a black brim.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Joker. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Gardener

Voice: Spanish accent

Attributes [hide]

Grai Huckabee, Female Half-Orc Sorcerer 2
Medium (5'9") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)12 (+1) 9 (-1)5 (-3)
Skills Religion +3
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 150 gp.


Social Check DCs


Bilbron Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'7" when asserting himself. His hair is cut close to his head. He has several tiny opal earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. Energy wise he seems alert and responsive.

History: He was born into a rich family. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Disciplined, Professionalism. Flaws: Insane. Bonds: Rich, Nature. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Bilbron Fabblestabble, Male Gnome Sorcerer 1
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)16 (+3) 12 (+1)11 (+0)
Skills Religion +5, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Goblin, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 700 sp.


Social Check DCs

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