Astaro Strength, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a robe, a symbol of luck around her neck, and a spear on her belt. Her hair, while still mostly dark red, has prominent grey streaks. Her otherwise smooth face is marked with small tiny scars.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When she's not drinking or sleeping the drinks off, she's doing writing.
History: Born to a Courier, her father struggled to pay the bills. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Astaro fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Athletic, Joker, Artistic. Bonds: Poor. Occupation: Ruler
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 150 gp.
Thea Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blonde stubble. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a hunchback. Her hair is cut close to her head. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was raised by priests from a young age. She has chosen to use the inheritance that was left to her frivolously. She has recently gotten a pet goose that steals things from people.
Motivation: Her religion dominates her actions; and she has money and likes to spend it
Flaws: Ugly, Insane. Bonds: Rich, Criminal record, Religious, Mentor. Occupation: Scribe
Voice: Aggressive tone
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Terran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Disguise kit.
Patrick Blankley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and is wearing a perfectly clean shirt and pair of pants. His left hand appears badly burned and disfigured. His chestnut hair is slicked back into a classic pompadour. His eyes are a pleasant amber.
Personality: He can speak with the recently deceased. He believes the world needs to unite to get rid of brigands once and for all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Human conditions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and many brigands want him driven away
Ideals: Gifted. Flaws: Mundane, Racist. Bonds: Attractive, Enemies. Occupation: Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1000 cp.
Surina Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'4", this woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her long bronze crest kept up in a rat tail. She has a dull look in her red eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Surina was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Surina's mother didn't care for her much, and the feeling was mutual. She has been saving her money to try and buy her brother's freedom.
Motivation: She has money and likes to spend it; and she's repulsed by the pc
Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Rich, Family. Occupation: Detective
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 600 sp.
Harriet Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. Her attire stands in sharp contrast to her mace, which is beautifully polished and possesses an ornate carving of a card on it. Her white hair is kept up in a ponytail inside a deerstalker hat. Her ears are large.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born in a small village she learned the ways of the warrior from her mother. She has chosen to use the inheritance that was left to her frivolously. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world; and she is greedy
Ideals: Philantrophist, Fighting. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Server
Voice: Breathy voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp. 1 Buckler.
Lia Liadon, Female Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears bulky tan painted plate armor, marred by teas. Her golden hair is kept up in a ponytail inside a deerstalker hat. She has a tattooed face.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Lia was born in the north. At a young age she loved to build and create. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture
Ideals: Persistence. Flaws: Ugly. Bonds: Criminal record, Military, Enemies. Occupation: Banker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 15 (+2) | 8 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp.
Dalaba Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'5" and wears a simple burlap shirt and baggy pants. She conceals her whip with her veritable burlap sack of a shirt. Her left leg appears badly burned and disfigured. Her blonde hair is cut short. Her face is covered beneath a completely black helmet.
Personality: Calm and collected, she is a well trained Brewer. She invites people to come help in her community garden.
History: She got into the Brewer business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Brewer work with an outfit from a few towns over. Brewer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand her business
Ideals: Philantrophist, Fighting. Bonds: Job. Occupation: Brewer
Voice: Low and grunting
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 6 |
Possessions: Moonstone (50 gp). Silver pearl (80 gp). 1 Minor magic item.
Vlorn Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears red trousers with white and pastel striped suspenders. He wears various colorful collared shirts. With bright black hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He enjoys reading and quiet.
History: Vlorn was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he would like to get married and retire
Ideals: Joker, Logical. Bonds: Family, Criminal record, Has a crush. Occupation: Shepherd
Voice: Jittery and nervous
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 18 (+4) | 16 (+3) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Orc, Draconic
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 70 gp.
Ildrex Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His crest is brass and curly. His red unseeing eyes seem to look past you.
Personality: A skeptical and narcissistic man, Ildrex's first love is himself. His second love is also himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and he is greedy
Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Rich. Occupation: Merchant
Voice: Spits and sputters
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 7 (-2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!


