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NPC Generator

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Advanced [show]


Dariff Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: This woman very much looks the part of a Navigator. She has a penchant for wearing a ring with an oversized sapphire on her left hand. She has black hair. She has several tiny sapphire earrings on each ear.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She is used to getting what she wants. In part because she is a meticulous planner.

History: A powerful necromancer made her what she is. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Navigator work with an outfit from a few towns over. Navigator work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Navigator job now, and dutifully fulfills any obligations she has.

Motivation: Balancing her hectic life and new Navigator responsibilities is difficult.

Ideals: Justice, Professionalism. Bonds: Job, Rich, Mentor. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Dariff Graybeard, Female Dwarf Sorcerer 1
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)13 (+1) 10 (+0)10 (+0)
Skills Athletics +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Ermina Nash, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She tends to wear a brown poncho over her likewise colored trousers and shirt. Her golden hair is kept up in a ponytail inside a feathered hat. Her ears are large.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born blind and as such lacked many opportunities for work. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Ploughman. She's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and to be a bellfounder again

Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Immigrant, Job. Occupation: Ploughman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ermina Nash, Female Human Sorcerer 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 8 (-1)9 (-1) 9 (-1)8 (-1)
Skills History +1, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Neega Bradford, Female Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is always cut to a buzz. Her ears are large.

Personality: Confrontational and typically high on some drug or another. She is skeptical of what others tell her and is slow to trust.

History: Neega hails from a village terrorized by dire rats. Brilliant and gifted she never wanted to apply herself. She got away from her former life and has fallen to alcoholism.

Motivation: She wants revenge against dire rats; and she has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Addict, Shy. Bonds: Rich, Enemies. Occupation: Scribe

Voice: Scratchy, weak

Attributes [hide]

Neega Bradford, Female Half-Orc Sorcerer 1
Medium (5'0") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 40 pp.


Social Check DCs


Dadalan Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a robe, a symbol of the sun god around his neck, and a falchion on his belt. He has done his best to style his black crest to look like a famous performer. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invites people to come help in his community garden.

History: Dadalan was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Philantrophist. Bonds: Attractive, Religious. Occupation: Glassblower

Voice: Eastern European accent

Attributes [hide]

Dadalan Turnuroth, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills History +3, Intimidation +1
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 400 sp. Hematite (12 gp).


Social Check DCs


Naal Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. His brown hair is knotted and matted. His ears are large.

Personality: He will rave to anyone who will listen. He is a logical person and will generally grow upset if things defy logic and science.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Slave, Adventurer. Occupation: Cook

Voice: Smoker's lung

Attributes [hide]

Naal Caerdonel, Male Elf Sorcerer 2
Medium (4'7") Elf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 110 gp. 3 Tanglefoot bags.


Social Check DCs


Aldous Bohm, Male Half-Elf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he likes to wear ponchos typically of a light violet in addition to tight pants. He has a very tight haircut. His amber eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A powerful brothel owner made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He now owns his own business.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Optimist, Entrepeneur. Bonds: Mentor, Job, Family. Occupation: Glassblower

Voice: Shortens vowels

Attributes [hide]

Aldous Bohm, Male Half-Elf Sorcerer 1
Medium (5'0") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)9 (-1) 10 (+0)13 (+1)
Skills Perception +2, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2 Thunderstones.


Social Check DCs


Pelt Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right arm. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his yellow fur. His half smiles and copper eyes are beguiling and draw you in.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Pelt is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the west to a Body Guard, Pelt learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Body Guard for hire.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Pelt Wing, Male Tabaxi Sorcerer 1
Medium (5'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 90 gp. 1 Everburning torch.


Social Check DCs


Shifting Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Mason does. His lavender fur is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Mason for the past few years.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Ugly, Terse, Disease. Bonds: Job. Occupation: Mason

Voice: Raspy

Attributes [hide]

Shifting Of Ebony, Male Tabaxi Sorcerer 2
Medium (5'8") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 310 gp. Red spinel (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Anselm Hayley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown vest and prefers blue and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a small bristly mustache and wavy red hair. His eyes are green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a logical person and will generally grow upset if things defy logic and science.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor. Occupation: Carpenter

Voice: Low and grunting

Attributes [hide]

Anselm Hayley, Male Human Sorcerer 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 8 (-1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common, Undercommon, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs

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