Argran Barlow, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his green eyes scan people very quickly.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Apothecary arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well.
Ideals: Artistic. Flaws: Emotional. Bonds: Attractive, Family, Rich. Occupation: Apothecary
Voice: Gruff and masculine
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 gp. Hematite (15 gp).
Nurkara Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She dresses well, typically a more casual-formal manner. Her hair is greying and her face has many wrinkles. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Nurkara was born with her father's beautiful face. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: She desires power and/or immortality.
Ideals: Athletic. Bonds: Attractive, Enemies, Has a crush, Adventurer. Occupation: Assassin
Voice: Voice breaks
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Kithri Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: She wears professional attire. She has a moderate pudge and is not very fit. Her black hair is lengthy and is close to two feet long. She is baby faced.
Personality: She has a massive crush on the younger sibling of the Junk Dealer who has hired her part-time. Kithri enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kithri took refuge in the large cave and found the beat up sickle and armor she uses now. She has gone from town to town working and never settling down anywhere, but has fallen for a local Stylist. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants her loneliness to end; and she's attracted to the pc
Flaws: Hedonist. Bonds: Attractive, Has a crush, Mentor, Nature. Occupation: Junk Dealer
Voice: Loud with bravado
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Ignan, Gnome, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Edge Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. Her cinnamon fur is matted, messy, and big. She wears an eyepatch.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gypsy cursed her at a young age, leading to her ugly appearance. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is terrified, and will act out of fear
Ideals: Joker, Gifted. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Seamstress
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp.
Adrex Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He keeps his copper crest in a pixie cut. He has red eyes and a green hat with a black feather.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a criminal king-pin and mafia family At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in bow use. He used his abilities to trick people and travel the world for free.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Gifted, Fighting. Bonds: Attractive, Criminal record, Enemies. Occupation: Marshal
Voice: Booming voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 360 gp.
Hatae Mystralath, Female Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears light armors faded through time and improper care. Her brown hair is knotted and matted. She is baby faced.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She believes the world needs to unite to get rid of giants once and for all.
History: From birth she was tutored by a cruel and relentless mentor. After coming to the age of reason, Hatae took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Revenge; and to find somewhere to settle down
Ideals: Gifted. Flaws: Mundane. Bonds: Enemies, Mentor. Occupation: Bounty Hunter
Voice: Smoker's lung
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 0 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 3 (-4) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 4000 cp.
Jasmine High-hill, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tight fighting clothing, which leaves very little to the imagination. Her brown hair is smooth and relatively long. Her face is scarred and worn.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born in the west, but her parents moved at a very young age to the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Jasmine's homeland. Jasmine decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.
Motivation: Find a way to reverse the transformation of her brother.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Server
Voice: Sleepy voice
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 140 gp.
Nija Larceny, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Glassblower. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a rose on it. Her white hair is greasy and uncared for. Her white eyes peer out from beneath her deerstalker green hat.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. The war was a terrible time for her, and Nija does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She comes from a rich northern family. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Military, Rich. Occupation: Glassblower
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 6 (-2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 250 gp. Amber (160 gp). Jasper (30 gp). 1 Superior lock.
Pyntle Sympony, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'1" and is a bit bulky. She is very muscular particularly in the legs. She is typically in her Bather uniform. Her hair is auburn and very short. She wears round tiny glasses practically rammed into her face.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. When she's not drinking or sleeping the drinks off, she's doing writing.
History: Pyntle hails from a village terrorized by illithids. She helped her father out around the business and became quite the natural. She has worked as a Bather like her father before her.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Ideals: Artistic, Fighting. Bonds: Job, Guardian, Enemies. Occupation: Bather
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1100 sp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
