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NPC Generator

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Advanced [show]


Justin Moreno, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He wears a top hat to cover his moderate length red hair. His eyes are a pleasant gray.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He receives visions of the future at random moments

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Justin has worked very hard to control his curse. He was granted arcane powers by his dying brother.

Motivation: To end his boredom.

Ideals: Optimist, Gifted. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Ruler

Voice: French accent

Attributes [hide]

Justin Moreno, Male Human Sorcerer 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 10 (+0)15 (+2) 12 (+1)9 (-1)
Skills Intimidation +1, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 160 gp. A large tome filled with over one hundred recipes written by a former royal chef. (120 gp).


Social Check DCs


Kelter Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. He wears his auburn hair down. This brown eyed easterner is not easily forgotten.

Personality: He acts crazy and hedonistic. Kelter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: When he was but 8 years old his parents immigrated from the east. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and a strong sense of loyalty to elven people

Flaws: Hedonist, Racist. Bonds: Immigrant, Rich. Occupation: Navigator

Voice: Slurs words

Attributes [hide]

Kelter Quickstep, Male Halfling Sorcerer 2
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills Intimidation +4, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1100 sp. 1 Masterwork Common Melee.


Social Check DCs


Nuraval Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is cut short. His amber eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He would rather hide behind his crafts than deal with other people.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 14th year, his parents were killed by a dire rats raid, leaving Nuraval alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Nuraval was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many dire rats want him driven away

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Immigrant, Enemies. Occupation: Courier

Voice: Speaks in third person

Attributes [hide]

Nuraval Battlehammer, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 11 (+0)10 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Large well-done wool tapestry (100 gp). 1 Masterwork Musical instrument.


Social Check DCs


Gerald Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His moppish black hair is in a traditional bowl cut. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and to reunite with his old friends

Flaws: Ugly, Emotional. Bonds: Adventurer, Slave. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Gerald Wedgwood, Male Human Sorcerer 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 110 gp. 1 Darkwood Buckler.


Social Check DCs


Juliana Marlee, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She keeps her long chestnut hair kept up in a rat tail. Her gray eyes are slightly larger than normal.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born to a poor family in the city she treasured whatever gifts she got. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her

Ideals: Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Scribe

Voice: Hissing voice

Attributes [hide]

Juliana Marlee, Female Human Sorcerer 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Athletics +2, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Williamina Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears a violet broad hat and violet clothes. She has a penchant for wearing a ring with an oversized topaz on her right hand. She wears a broad hat to cover her moderate length auburn hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is currently in port desperately looking for someone to get her out; and she is wracked by social anxiety

Flaws: Fearful, Ugly. Bonds: Rich, Job, Military, Slave. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Williamina Horineth, Female Half-Elf Sorcerer 2
Medium (5'2") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 200 gp. 8 Acid flasks.


Social Check DCs


Bree Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears a broad hat to cover her moderate length black hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born at the edge of vast plains. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bree fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels threatened by others; and she is wracked by social anxiety

Ideals: Fighting. Flaws: Forgetful, Fearful. Bonds: Attractive, Nature, Immigrant. Occupation: Engraver

Voice: Gruff and masculine

Attributes [hide]

Bree Thorngage, Female Halfling Sorcerer 2
Small (2'8") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)10 (+0) 15 (+2)16 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 50 pp.


Social Check DCs


Bethrynna Burrows, Female Half-Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy chestnut stubble. She wears a yellow shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She has a hunchback. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are blue and beady.

Personality: Bethrynna hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She plays an instrument quite well.

History: She was born on a small isolated farm. Her father took her hunting and taught her how to get in the mind of other creatures. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Doesn't want to be a Bellfounder and was forced into it by her family; and to reunite with her absent father

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Nature, Family. Occupation: Bellfounder

Voice: Soothing and warm

Attributes [hide]

Bethrynna Burrows, Female Half-Elf Sorcerer 1
Medium (4'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 6 (-2)11 (+0) 7 (-2)13 (+1)
Skills Medicine +0, Nature +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 60 gp.


Social Check DCs


Lilith Generous, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is wearing the road beaten gear of a warrior. She wears a Stetson hat to hide her balding. She is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Lilith isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born in the north. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Fighting, Athletic, Impeccable, Justice. Bonds: Attractive, Immigrant. Occupation: Servant

Voice: Sore throat, cough

Attributes [hide]

Lilith Generous, Female Tiefling Sorcerer 2
Medium (4'9") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: Just what you see.


Social Check DCs

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