Flask Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her yellow fur is lengthy and is close to two feet long. She is baby faced.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: The child of a Bowyer, who enjoyed hunting, Flask was taken on many hunting expeditions. When money was particularly tight she was walking through alleys when she overheard a Server hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has set out to sabotage the competition.
Motivation: She feels the way she acts is they only way to get by in the world; and expand her business
Ideals: Impeccable. Bonds: Job, Adventurer, Nature, Poor. Occupation: Server
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnoll, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Damakos Reverence, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing colorful clothing, dressed as a Ploughman. He wears a colorful flower in his chestnut hair. His silver eyes have a joyful gleam in them most of the time.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the west to a Ploughman, Damakos learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.
Motivation: Regain custody of his son; and further expansion of business
Ideals: Optimist, Logical, Athletic. Bonds: Attractive, Job, Family. Occupation: Ploughman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 5 (-3) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 5000 cp.
Kite Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His fur is brown and very short. His face is covered beneath a completely black helmet.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Flattery will make him almost putty in your hands.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: Nothing but the best is good enough for him; and he has passion for adventuring and risk
Ideals: Impeccable. Flaws: Selfish. Bonds: Adventurer, Immigrant. Occupation: Masseuse
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Terran, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Gilbert Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries scythes. His white hair is lengthy. His fierce violet eyes like to dwell on things.
Personality: He is extraordinarily eccentric. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Opinionated. Flaws: Insane. Bonds: Poor, Military. Occupation: Navigator
Voice: Booming voice
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Auran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate. 1 Banded mail.
Drogo Nibley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears light armors faded through time and improper care. His Stetson hat is riddled with cuts and holes. His face is scarred and worn.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Herbalist, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Family. Occupation: Jeweler
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 4000 cp.
Markosian Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on her belt. Her chestnut hair is still thick. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is frequently practicing swordplay.
History: Born to a pair of adventurers, Markosian grew up listening to her father's many stories. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has dedicated herself to building a better trade route.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Fletcher
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 sp. Red garnet (70 gp).
Aym Knack, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a green shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. She wears a colorful flower in her black hair. Her gold eyes have a joyful gleam in them most of the time.
Personality: She exudes charisma. She is a tour de force of persuasion. Energy wise she seems alert and responsive.
History: She was born in the east. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk.
Ideals: Professionalism. Bonds: Attractive, Immigrant, Adventurer. Occupation: Mercenary
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 200 sp. Jet (70 gp).
Robbie Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with white colored cloaks and clothing. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her blonde hair down. Her gray eyes have a joyful gleam in them most of the time.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She is the product a well kept family trust fund and as such has never really known need. A gifted student she started as a Scribe, but she got bored and became a Marshal. She has built up a small fortune and can afford her own way.
Motivation: Balancing her hectic life and new Marshal responsibilities is difficult.
Ideals: Disciplined, Optimist. Bonds: Attractive, Rich, Job. Occupation: Marshal
Voice: Slurs words
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 3200 sp. Red spinel (130 gp). Jasper (30 gp). Onyx (30 gp).
Orla Folkor, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a blue coat over a yellow low-cut shirt, and a deerstalker hat upon her head. Her black hair is cut short with large spiked bangs in the front. Her gray eyes have a joyful gleam in them most of the time.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Further she is a bit of a stoner and is frequently out of it.
History: Born to a poor family in the city she treasured whatever gifts she got. There was a wharf not far from home where she often wandered off to fish. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC.
Flaws: Antagonistic, Addict. Bonds: Poor, Nature. Occupation: Priest
Voice: Old Prospector
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 290 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!