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NPC Generator

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Wobbles Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a blue vest and prefers pastel and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is blonde and very short. His fierce blue eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Brewer born in the past three hundred years. Wobbles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Wobbles was born the youngest of three triplets. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He became a Brewer soon after.

Motivation: An old rival family wants him found; and expand his business

Flaws: Ugly, Insane, Hedonist. Bonds: Job, Family. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Wobbles Waggletop, Male Gnome Druid 15
Small (3'5") Gnome, Lawful Good (CR 15)
Armor Class 13
Hit Points 100 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)19 (+4) 15 (+2)14 (+2)
Skills Athletics +5, Intimidation +7
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Celestial, Abyssal, Undercommon
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 400 pp. Alexandrite (1500 gp). Onyx (30 gp). Aquamarine (1500 gp). 1 Medium magic item.


Social Check DCs


Spring Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a robe, a symbol of his god around his neck, and a crossbow on his belt. His orange fur is heavily combed to the right. His eyes, though not visible through his cowl, are hazel.

Personality: Spring is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Spring was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Extrovert. Bonds: Religious, Poor, Adventurer. Occupation: Carpenter

Voice: Slow speaker

Attributes [hide]

Spring Plume, Male Tabaxi Druid 16
Medium (6'1") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 122 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 9 (-1)13 (+1)
Skills Persuasion +6, Survival +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 9000 gp. Large well-done wool tapestry (400 gp). A necklace of small pink pearls (2000 gp). Jeweled anklet (3000 gp). Old masterpiece painting (1600 gp). Solid gold idol (200 gp). Carved bone or ivory statuette (50 gp).


Social Check DCs


Tree Running, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her fur is short and black. Her fair skin shows little sign of her aristocratic breeding.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born in the north. Tree was born on a far northern island where she grew up under the tutelage of her mother, an expert Ploughman. She moves from town to town, unable to find a place to settle.

Motivation: To prove her worth to the world; and she wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Tree Running, Female Tabaxi Druid 16
Medium (4'11") Tabaxi, Lawful Good (CR 16)
Armor Class 15
Hit Points 90 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 12 (+1)18 (+4) 11 (+0)15 (+2)
Skills Medicine +5, Sleight of Hand +10
Senses Passive Perception 10
Languages Common, Ignan, Gnoll, Halfling, Giant
Attacks Melee +6 / 4d10+1, Ranged +10 / 4d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 10000 gp. Alexandrite (600 gp). Brown-green garnet (40 gp). Freshwater pearl (12 gp). Alexandrite (600 gp). Bloodstone (80 gp). 1 Minor magic item.


Social Check DCs


Bree Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She likes to wear red tank tops with brown skirt. Her white hair is still thick. Her violet eyes are passionate and lively.

Personality: Stoic and calm, she prefers to meditate than take action. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She comes from a rich southern family. A gypsy cursed her at a young age, leading to her ugly appearance. She moves from town to town, unable to find a place to settle.

Motivation: She has a rivalry with the Church that dominates her actions; and she has money and likes to spend it

Ideals: Disciplined. Flaws: Ugly. Bonds: Religious, Rich, Immigrant. Occupation: Servant

Voice: Low range voice

Attributes [hide]

Bree Bigheart, Female Halfling Druid 16
Small (2'9") Halfling, Lawful Good (CR 16)
Armor Class 15
Hit Points 104 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)16 (+3) 15 (+2)9 (-1)
Skills Medicine +7, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Draconic, Sylvan
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 6000 gp. Black velvet mask with numerous citrines (70 gp). Jeweled electrum ring (6000 gp). Black velvet mask with numerous citrines (70 gp). Gold dragon comb with red garnet eye (1200 gp). Gold and topaz bottle stopper cork (1200 gp). Gold and topaz bottle stopper cork (1200 gp). Large well-done wool tapestry (200 gp). Solid gold idol (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Gold dragon comb with red garnet eye (1200 gp).


Social Check DCs


Boddynock Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dark leathers with embroidery. His black hair is heavily combed to the right. His violet eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a Jeweler, his mother struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Justice. Flaws: Mundane. Bonds: Poor, Religious. Occupation: Blacksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Boddynock Daergel, Male Gnome Druid 16
Small (3'3") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 76 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)16 (+3) 18 (+4)13 (+1)
Skills Athletics +7, History +8
Senses Passive Perception 14
Languages Common, Gnome, Infernal, Druidic, Celestial
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17655544332

Possessions: 3000 gp. Blue star sapphire (1200 gp). Red garnet (70 gp). Freshwater pearl (12 gp). Obsidian (12 gp). Sard (20 gp).


Social Check DCs


Cloak Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on his belt. His yellow fur is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: A skeptical and narcissistic man, Cloak's first love is himself. His second love is also himself. He has a minor phobia of water and hates getting wet.

History: He was born at the edge of vast mountains. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Rich, Nature. Occupation: Assassin

Voice: Scratchy, weak

Attributes [hide]

Cloak Grass, Male Tabaxi Druid 16
Medium (5'5") Tabaxi, Lawful Good (CR 16)
Armor Class 15
Hit Points 113 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 14 (+2)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +6
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +10 / 4d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 10000 gp. Golden yellow topaz (900 gp). Golden yellow topaz (900 gp). Sard (50 gp). Malachite (6 gp). Hematite (6 gp). Star ruby (800 gp). Rhodochrosite (6 gp). Banded agate (6 gp). Aquamarine (900 gp). Black pearl (900 gp). Alexandrite (900 gp). Moss agate (6 gp). Tiger eye turquoise (6 gp). Moonstone (50 gp). Blue quartz (6 gp). Chrysoberyl (100 gp). Freshwater pearl (6 gp). Tiger eye turquoise (6 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Jo Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a white costume with the symbols of the four houses of cards on her torso. Her brown hair is cut short. She wears crescent spectacles with a black brim.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When money was particularly tight she was walking through alleys when she overheard a Seamstress hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been saving her money to try and buy her brother's freedom.

Motivation: An old rival family wants her found; and regain custody of her daughter

Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Family, Poor. Occupation: Seamstress

Voice: Raspy

Attributes [hide]

Jo Fatrabbit, Female Halfling Druid 16
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 114 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)15 (+2) 16 (+3)18 (+4)
Skills Religion +7, Survival +8
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Infernal
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 8000 gp. Onyx (50 gp). Peridot (50 gp). Black pearl (1200 gp). Sard (50 gp). Brown-green garnet (60 gp). Golden yellow topaz (1200 gp). Rhodochrosite (4 gp). Red spinel (60 gp). Hematite (4 gp). Alexandrite (1200 gp). Black pearl (1200 gp). Aquamarine (1200 gp). Red-brown spinel (60 gp). Peridot (50 gp). 1 Medium magic item.


Social Check DCs

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