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Advanced [show]


Thodris Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many green ritualistic tattoos. She is wearing a long, grey cloak. Her black hair is lengthy and is close to two feet long. Her eyes, though not visible through her cowl, are gray.

Personality: She is very quiet and rarely speaks above a whisper. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Thodris hails from a village terrorized by illithids. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Sage soon after.

Motivation: She is currently in port desperately looking for someone to get her out; and she's attracted to the pc

Flaws: Shy. Bonds: Has a crush, Adventurer, Enemies, Job, Slave. Occupation: Sage

Voice: Soft and mumbly

Attributes [hide]

Thodris Eversharp, Female Dwarf Druid 19
Medium (3'9") Dwarf, Lawful Good (CR 19)
Armor Class 12
Hit Points 138 (19d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Arcana +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 5d8+0, Ranged +8 / 5d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465

Possessions: 12000 gp. Silver comb with moonstones (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Fire opal pendant on a fine gold chain (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver ewer (60 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Gold and topaz bottle stopper cork (500 gp). Gold and topaz bottle stopper cork (500 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Gold music box (2000 gp). Large well-done wool tapestry (400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Fire opal pendant on a fine gold chain (1800 gp). Brass mug with jade inlays (400 gp). A small bag of saffron. (60 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). A necklace of small pink pearls (3000 gp). Silver comb with moonstones (400 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Jeweled gold crown (7000 gp). Jeweled gold crown (7000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Jeweled electrum ring (7000 gp). A delicate silver chain set with a tourmaline (60 gp). Fire opal pendant on a fine gold chain (1800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Brass mug with jade inlays (400 gp). Silver comb with moonstones (400 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Mantus Quest, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and wears a robe, a symbol of the four houses of cards around his neck, and a longsword on his belt. His silver hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy, self-centered, vain, and jealous.

History: Mantus was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has set out to sabotage the competition.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Antagonistic, Selfish. Bonds: Job. Occupation: Beggar

Voice: Ums and uhs a lot

Attributes [hide]

Mantus Quest, Male Tiefling Druid 15
Medium (5'5") Tiefling, Lawful Good (CR 15)
Armor Class 10
Hit Points 104 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 14 (+2)10 (+0)
Skills History +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 1000 gp. Sapphire pendant on gold chain (1900 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Cask Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She carries with her a set of monstrous two handed axes on her belt, each one with a jet on the hilt. Her lavender fur is slicked back into a classic pompadour. She wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Cask was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She got away from her former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels kind of lost in life

Ideals: Fighting, Joker, Logical. Flaws: Addict. Bonds: Attractive. Occupation: Stableman

Voice: Dark and ominous

Attributes [hide]

Cask Plume, Female Tabaxi Druid 17
Medium (4'11") Tabaxi, Lawful Good (CR 17)
Armor Class 10
Hit Points 81 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)16 (+3) 7 (-2)16 (+3)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 8
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 7000 gp. Tiger eye turquoise (12 gp). Rich purple corundum (600 gp). Deep blue spinel (200 gp). Azurite (12 gp). Golden pearl (130 gp). Freshwater pearl (12 gp). Amber (130 gp). Peridot (50 gp). Banded agate (12 gp). Tiger eye turquoise (12 gp). Azurite (12 gp). Moonstone (50 gp). Moonstone (50 gp).


Social Check DCs


Windy Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is typically in her Sailor uniform. Her red fur is long and unkept. Her copper eyes are passionate and lively.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born the only child of a wealthy merchant. Through the years after Windy was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Windy's mother didn't care for her much, and the feeling was mutual. She has achieved small success as a Sailor.

Motivation: Further expansion of business; and expand her business

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Windy Blossom, Female Tabaxi Druid 15
Medium (6'1") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 62 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)14 (+2) 15 (+2)13 (+1)
Skills Arcana +7, Stealth +8
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 4000 gp. Large well-done wool tapestry (400 gp). Golden circlet with four aquamarines (3000 gp). Golden circlet with four aquamarines (3000 gp). Gold dragon comb with red garnet eye (300 gp). Old masterpiece painting (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Solid gold idol (500 gp). Gold and topaz bottle stopper cork (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Solid gold idol (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). A roughly beaten golden orb (120 gp). Solid gold idol (500 gp). Black velvet mask with numerous citrines (120 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). 1 Medium magic item.


Social Check DCs


Sekhmet Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She sports a flattop hair cut. She has gold eyes.

Personality: She snorts whenever she laughs or is feeling confident. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born to a pair of adventurers, Sekhmet grew up listening to her father's many stories. She worked as a nervous Glassblower and found it very stressful. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and wants to open a new tavern

Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Job, Enemies. Occupation: Glassblower

Voice: Stutters

Attributes [hide]

Sekhmet Ennui, Female Tiefling Druid 15
Medium (5'3") Tiefling, Lawful Good (CR 15)
Armor Class 10
Hit Points 50 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)15 (+2) 18 (+4)16 (+3)
Skills Investigation +7, Nature +7
Senses Passive Perception 14
Languages Common, Aquan, Druidic
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17655544321

Possessions: 8000 gp. Violet garnet (400 gp). Deep blue spinel (400 gp). Eye agate (7 gp). Black pearl (400 gp). Fiery yellow corundum (1100 gp). Brown-green garnet (100 gp). Bloodstone (50 gp). Freshwater pearl (7 gp). Golden yellow topaz (400 gp). Amethyst (100 gp). Zircon (50 gp). 1 Medium magic item.


Social Check DCs


Alberich Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and he perpetually has his greatsword ready. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to fit into much smaller and tighter spaces than normal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Carter

Voice: Relaxed voice

Attributes [hide]

Alberich Strongheart, Male Dwarf Druid 17
Medium (4'2") Dwarf, Lawful Good (CR 17)
Armor Class 10
Hit Points 143 (17d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)12 (+1) 12 (+1)14 (+2)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +6 / 5d4+0, Ranged +6 / 5d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655

Possessions: 6000 gp. Blue quartz (9 gp). Fiery yellow corundum (1100 gp). Black pearl (200 gp). Star ruby (1100 gp). Amber (60 gp). Peridot (30 gp). Deep blue spinel (200 gp). Aquamarine (200 gp). Freshwater pearl (9 gp). Chrysoberyl (60 gp).


Social Check DCs


Drifting Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel coat over a grey low-cut shirt, and a broad hat upon his head. He keeps his long cinnamon fur kept up in a rat tail. His yellow eyes have a joyful gleam in them most of the time.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a pair of adventurers, Drifting grew up listening to his mother's many stories. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Athletic, Optimist, Logical. Bonds: In love, Adventurer. Occupation: Gardener

Voice: Soft and mumbly

Attributes [hide]

Drifting Of Snakes, Male Tabaxi Druid 16
Medium (6'6") Tabaxi, Lawful Good (CR 16)
Armor Class 10
Hit Points 95 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 8 (-1)12 (+1)
Skills Insight +4, Investigation +7
Senses Passive Perception 9
Languages Common, Gnoll, Ignan
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: Jeweled gold crown (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold and topaz bottle stopper cork (1500 gp). Gold and topaz bottle stopper cork (1500 gp). Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Silver comb with moonstones (600 gp). Gold and topaz bottle stopper cork (1500 gp). Sapphire pendant on gold chain (700 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). An abacus with copper, silver and gold markers (80 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp).


Social Check DCs

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