Jarana Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her head has been shaved. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She comes from a rich western family. She has had some formal poetry training, and achieved minor success. She has dedicated herself to building a better kind of golem.
Motivation: A deep hatred of goblins; and she desires power and/or immortality
Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Adventurer, Rich. Occupation: Carpenter
Voice: Spanish accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 17)
Armor Class 13
Hit Points 139 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 19
Languages Common, Dwarven
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 10000 gp. Blue sapphire (1100 gp). Aquamarine (1100 gp). Hematite (7 gp). Golden yellow topaz (1100 gp). Azurite (7 gp). Obsidian (7 gp). Tourmaline (160 gp). Obsidian (7 gp). Jacinth (5000 gp). Aquamarine (1100 gp). Golden yellow topaz (1100 gp). Lapis lazuli (7 gp). Alexandrite (1100 gp).
Tarhun Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear green pants and tee shirts. His crest is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is almost excessively polite to everyone, even when angry. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to loving parents in a slum to the north. A few years later when the south was not economically sound they moved to his current location. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's in love; and to settle down with his crush
Flaws: Insane, Shy. Bonds: Immigrant, Has a crush, Poor. Occupation: Scribe
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 17)
Armor Class 10
Hit Points 125 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Goblin, Gnoll, Undercommon, Orc
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 9000 gp. Fire opal pendant on a fine gold chain (1200 gp). An abacus with copper, silver and gold markers (80 gp). Fire opal pendant on a fine gold chain (1200 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp).
Hork Staurheim, Male Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned male typically wears black cloth garments or leather armor. He is tall, broad shouldered and powerfully built. His black hair is styled in orderly dreadlocks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Overbrimming with self-confidence, Hork isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his old friends; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Extrovert. Flaws: Addict. Bonds: Immigrant, Adventurer. Occupation: Detective
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 15)
Armor Class 9
Hit Points 83 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 8000 gp. Coral (80 gp). Banded agate (5 gp). 1 Medium magic item.
Dalaba Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing a long, tan, dusty cloak. She has a moderate pudge and is not very fit. Her hair is blonde, silky, and of moderate length. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She never swears and excessively uses polite adverbs when speaking. When she's not drinking or sleeping the drinks off, she's doing singing.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She found a children's book about a Gnome Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She's since become an addict/alcoholic.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Ideals: Optimist, Artistic. Flaws: Addict, Disease. Bonds: Attractive, Adventurer. Occupation: Map Maker
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 15)
Armor Class 13
Hit Points 117 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 19 (+4) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Orc, Abyssal, Terran
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 300 pp. Jasper (70 gp). Sardonyx (70 gp). Red spinel (120 gp). Alexandrite (1500 gp). Chrysoberyl (120 gp). Banded agate (6 gp). Moss agate (6 gp). Freshwater pearl (6 gp). Rose (70 gp). Black opal (1100 gp). Moss agate (6 gp). Azurite (6 gp). Sard (70 gp). Freshwater pearl (6 gp). Moonstone (70 gp). Aquamarine (1500 gp). 1 Medium magic item.
Tûkâ Chatham, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man wears a robe, a symbol of the sun god around his neck, and a sickle on his belt. His clothes are grease stained in places. He wears his hair in dreadlocks. His skin is flawless and his violet eyes scan people very quickly.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He misses his home and complains about the freezing weather, even in summer.
History: Tûkâ was born with his father's beautiful face. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Tûkâ's homeland. Tûkâ decided to take the middle way and become a bodyguard. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tûkâ fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is content; and he seems to be bored by most things
Ideals: Fighting. Flaws: Mundane. Bonds: Poor, Immigrant, Attractive. Occupation: Interpreter
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 15)
Armor Class 12
Hit Points 64 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Solid gold idol (700 gp). Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Jeweled anklet (2000 gp). Black velvet mask with numerous citrines (130 gp). Old masterpiece painting (400 gp).
Jo Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears a shirt that is too small, which lets her gut show, with a ratty red coat over it. Her white hair is wavy and long. Her violet eyes are slightly larger than normal.
Personality: She is a Shipwright first and foremost. She believes firmly that knowledge should be universal. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born in the east, but her parents moved at a very young age to the south. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She tends to her Shipwright job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and expand her business
Flaws: Ugly, Fearful, PTSD. Bonds: Job, Immigrant. Occupation: Shipwright
Voice: Scratchy, weak
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 17)
Armor Class 12
Hit Points 137 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Halfling, Auran
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 3000 gp. Blue quartz (9 gp). Lapis lazuli (9 gp). Star rose quartz (40 gp). Blue quartz (9 gp). Zircon (40 gp). Blue quartz (9 gp). Peridot (40 gp). Chalcedony (40 gp). Lapis lazuli (9 gp). Eye agate (9 gp). Alexandrite (1000 gp). Fire opal (1500 gp). Deep blue spinel (1000 gp). Brown-green garnet (110 gp). Banded agate (9 gp). Rhodochrosite (9 gp).
Reddlepop Murnig, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'3" and wears a tan coat over a brown low-cut shirt, and a wide-brimmed hat upon her head. Her blonde hair is thinning but still full. Her green eyes are slightly larger than normal.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Knight work with an outfit from a few towns over. Knight work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Knight soon after.
Motivation: To protect her home; and to be a architect again
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Guardian. Occupation: Knight
Voice: Timid voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 18)
Armor Class 14
Hit Points 130 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 16 (+3) | 14 (+2) | 13 (+1) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Terran
Attacks Melee +2 / 5d6-4, Ranged +9 / 5d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1200 pp. Obsidian (13 gp). Golden yellow topaz (700 gp). Rock crystal (80 gp). Alexandrite (700 gp). Bloodstone (80 gp). Fiery yellow corundum (600 gp). Emerald (600 gp). Banded agate (13 gp). Black pearl (700 gp). Aquamarine (700 gp). Silver pearl (100 gp). Canary diamond (5000 gp). Silver pearl (100 gp). Jasper (80 gp). Hematite (13 gp). Tourmaline (100 gp). Chalcedony (80 gp). Blue quartz (13 gp). Sardonyx (80 gp). Star ruby (600 gp). Bloodstone (80 gp). Carnelian (80 gp). Banded agate (13 gp). Black pearl (700 gp). Brown-green garnet (100 gp). Malachite (13 gp). Bloodstone (80 gp). Black pearl (700 gp). Golden pearl (100 gp). Tourmaline (100 gp). Jasper (80 gp). Coral (100 gp). Blue star sapphire (600 gp). Onyx (80 gp). 1 Major magic item.
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Their contribution stands as a beacon of hope for all adventurers!