Halander Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a fancy white suit. He carries with him a set of sais, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His brown hair is styled in orderly dreadlocks. He has a dull look in his blue eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He enjoys reading and quiet.
History: He was raised in a island tribe. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He left for the east, certain he would find work there.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Mundane. Bonds: Attractive, Nature, Immigrant. Occupation: Healer
Voice: Raspy
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 105 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 gp. Tiger eye turquoise (11 gp). Zircon (70 gp). Rock crystal (70 gp). Eye agate (11 gp). Eye agate (11 gp). Alexandrite (1100 gp). Aquamarine (1100 gp). Coral (40 gp). Sardonyx (70 gp).
Horza Blyth, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with small hat. His brown hair is unkempt and raggedy. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Confrontational and typically high on some drug or another. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Horza was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents enrolled him in a Druid school at a young age so that he could practice his psionic talents. He inherited the family business which he has now maintained for 9 years.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Poor, Job. Occupation: Locksmith
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 17)
Armor Class 8
Hit Points 123 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 5d4+2, Ranged +4 / 5d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 3000 gp. Brown-green garnet (90 gp). Chrysoprase (30 gp). Obsidian (12 gp). Peridot (30 gp). Moonstone (30 gp). Star rose quartz (30 gp). Black pearl (400 gp). Deep blue spinel (400 gp). Moonstone (30 gp). Golden pearl (90 gp). White pearl (90 gp). Zircon (30 gp). Pink pearl (90 gp). Violet garnet (400 gp). Blue sapphire (1000 gp). Rock crystal (30 gp). Rose (30 gp). Sard (30 gp). Brown-green garnet (90 gp). Moonstone (30 gp). Golden yellow topaz (400 gp). Tourmaline (90 gp). Eye agate (12 gp). Azurite (12 gp). Moss agate (12 gp). Star rose quartz (30 gp). Lapis lazuli (12 gp).
Lewis Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and silver with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job.
Ideals: Joker, Gifted. Bonds: Attractive, Immigrant. Occupation: Performer
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 70 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Infernal
Attacks Melee +5 / 5d4-1, Ranged +7 / 5d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 6000 gp. White opal (1300 gp). Violet garnet (1100 gp). Jade (80 gp). Deep green spinel (80 gp). Banded agate (14 gp). Alexandrite (1100 gp). Moonstone (80 gp). Red-brown spinel (80 gp). Jade (80 gp). Fiery yellow corundum (1300 gp). Aquamarine (1100 gp). Bloodstone (80 gp). Lapis lazuli (14 gp). Malachite (14 gp). Freshwater pearl (14 gp). Deep blue spinel (1100 gp). Freshwater pearl (14 gp). Azurite (14 gp). Blue sapphire (1300 gp). Onyx (80 gp). Chalcedony (80 gp). White pearl (80 gp). Star rose quartz (80 gp). Violet garnet (1100 gp). Golden yellow topaz (1100 gp). Peridot (80 gp). Citrine (80 gp).
Ahrim Power, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, typically a more casual-formal manner. His brown hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: He snorts whenever he laughs or is feeling confident. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gifted from a young age, Ahrim studied abroad. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ahrim took refuge in the ruined castle and found the beat up rapier and armor he uses now. He was granted psionic powers by his dying brother.
Motivation: He wants to get laid; and to settle down with his crush
Ideals: Philantrophist, Gifted. Bonds: Attractive, Nature, Has a crush. Occupation: Tanner
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 16)
Armor Class 13
Hit Points 110 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Celestial
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 700 pp. Rock crystal (80 gp). Chalcedony (80 gp). Hematite (9 gp). Hematite (9 gp). Eye agate (9 gp). Violet garnet (400 gp). Malachite (9 gp). Aquamarine (400 gp). Tiger eye turquoise (9 gp). Zircon (80 gp). Aquamarine (400 gp). Iolite (80 gp). Obsidian (9 gp). Alexandrite (400 gp). Smoky quartz (80 gp). Black star sapphire (1300 gp).
Duvamil Ningel, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing right arm. She is wearing a tight tan one piece outfit complete with pants, hood, and a cape. She has done her best to style her golden hair to look like a famous performer. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: Eccentric and domineering, Duvamil will drive conversation. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: The child of a Marshal, who enjoyed hunting, Duvamil was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels threatened by others.
Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Dyer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 18)
Armor Class 10
Hit Points 126 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Aquan
Attacks Melee +7 / 5d6+1, Ranged +5 / 5d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 18000 gp. Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Carved bone or ivory statuette (80 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). Brass mug with jade inlays (500 gp). Solid gold idol (1000 gp). Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (1000 gp). 1 Medium magic item. 1 Medium magic item.
Rose Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is typically in her Scribe uniform. With bright blonde hair. Her eyes are gray and beady.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is lazy and tries to find solutions quickly.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She tends to her Scribe job now, and dutifully fulfills any obligations she has.
Motivation: She has a rivalry with the Church that dominates her actions; and further expansion of business
Ideals: Disciplined. Flaws: Ugly, Lazy. Bonds: Job, Religious. Occupation: Scribe
Voice: Smoker's lung
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 98 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 900 pp. 1 Medium magic item. 1 Medium magic item.
Cressel Pride, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His chestnut hair is matted, messy, and big. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Cressel enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.
Motivation: To end his boredom; and he is content
Flaws: Ugly, Addict, Greedy, Hedonist, Mundane. Occupation: Carter
Voice: Eastern European accent
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 18)
Armor Class 12
Hit Points 113 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +9 / 5d6+3, Ranged +8 / 5d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 2000 pp. Silver comb with moonstones (900 gp). Gold and topaz bottle stopper cork (900 gp). A delicate brass dragon egg (30 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Large well-done wool tapestry (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!