Ootah Carlisle, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she likes to wear black tank tops with green skirt. Her silver hair is singed and shortened. This violet eyed northerner is not easily forgotten.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She believes the world needs to unite to get rid of illithids once and for all.
History: The child of a Roofer, who enjoyed hunting, Ootah was taken on many hunting expeditions. Ootah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She then took over the family business and is one of the better Gardener for hire.
Motivation: She wants revenge against illithids; and to be a roofer again
Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature, Job. Occupation: Gardener
Voice: Timid voice
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Good (CR 18)
Armor Class 11
Hit Points 93 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 5000 gp. Jeweled anklet (2000 gp). A small bag of saffron. (90 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Fire opal pendant on a fine gold chain (700 gp). Jeweled gold crown (8000 gp). Silver comb with moonstones (200 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). A necklace of small pink pearls (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold and topaz bottle stopper cork (600 gp). Gold and topaz bottle stopper cork (600 gp). Large well-done wool tapestry (200 gp). Solid gold idol (500 gp). Golden circlet with four aquamarines (4000 gp). A delicate brass dragon egg (90 gp). Solid gold idol (500 gp). Sapphire pendant on gold chain (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). 1 Medium magic item. 1 Medium magic item.
Aura Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her orange fur is braided into rings. She wears a mask on her face.
Personality: Aggressive, abrasive, and angry, Aura embodies much of what other species detest in the Tabaxis. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: The child of a Laborer, who enjoyed hunting, Aura was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She is searching for what she claims is her rightful reward.
Motivation: She is greedy.
Flaws: Antagonistic, Insane. Bonds: Rich, Adventurer, Nature. Occupation: Assassin
Voice: Soft and mumbly
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Good (CR 16)
Armor Class 10
Hit Points 109 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 10000 gp. Bloodstone (70 gp). Star ruby (1400 gp). Red spinel (110 gp). Fire opal (1400 gp). Zircon (70 gp). Tourmaline (110 gp). Aquamarine (300 gp). Golden pearl (110 gp). Aquamarine (300 gp). Malachite (8 gp). Pink pearl (110 gp). Amethyst (110 gp). Lapis lazuli (8 gp). Blue quartz (8 gp). Deep blue spinel (300 gp). Azurite (8 gp). Coral (110 gp). Red garnet (110 gp). 1 Medium magic item. 1 Medium magic item.
Uthemar Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is cut short with large spiked bangs in the front. His fierce blue eyes like to dwell on things.
Personality: While he acts the brute, he is far gentler than he would appear. Uthemar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.
Motivation: Wants to work out more often.
Ideals: Athletic, Fighting. Bonds: Family, Slave. Occupation: Scribe
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 17)
Armor Class 10
Hit Points 69 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1000 pp. Blue quartz (8 gp). Jet (70 gp). Hematite (8 gp). Fiery yellow corundum (900 gp). Chrysoprase (50 gp). Jade (70 gp). Red-brown spinel (70 gp). Black pearl (1200 gp). Silver pearl (70 gp). Chrysoprase (50 gp). Deep blue spinel (1200 gp). Bloodstone (50 gp). Jade (70 gp). Moonstone (50 gp). Peridot (50 gp). Violet garnet (1200 gp). Chalcedony (50 gp). Jet (70 gp). Onyx (50 gp). Obsidian (8 gp). Deep blue spinel (1200 gp). Alexandrite (1200 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Cairn Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a robe, a symbol of luck around his neck, and a kukri on his belt. He wears a colorful flower in his brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Cairn grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cairn took refuge in the large cave and found the beat up kukri and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Ideals: Fighting, Gifted. Bonds: Attractive, Adventurer, Nature. Occupation: Roofer
Voice: Slurs words
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 19)
Armor Class 9
Hit Points 86 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 5d8+1, Ranged +5 / 5d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 21000 gp. Banded agate (7 gp). Obsidian (7 gp). White pearl (40 gp). Coral (40 gp). Peridot (70 gp). Brown-green garnet (40 gp). Silver pearl (40 gp). Carnelian (70 gp). Deep blue spinel (1100 gp). Iolite (70 gp). Smoky quartz (70 gp). Alexandrite (1100 gp). Smoky quartz (70 gp). Iolite (70 gp). Obsidian (7 gp). Coral (40 gp). Citrine (70 gp). Golden yellow topaz (1100 gp). Smoky quartz (70 gp). Golden yellow topaz (1100 gp). Jasper (70 gp). Smoky quartz (70 gp). Black star sapphire (1200 gp). Chalcedony (70 gp). Chrysoberyl (40 gp). Violet garnet (1100 gp). White pearl (40 gp). 1 Medium magic item.
Trym Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her white hair is kept up in a ponytail inside a deerstalker hat. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Doctor.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Rich, Job. Occupation: Doctor
Voice: Timid voice
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 120 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 17 (+3) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Ignan
Attacks Melee +2 / 4d10-3, Ranged +8 / 4d10+3, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 500 pp. A silver and pearl hairclip (100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). A necklace of small pink pearls (6000 gp).
Bulzo Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a red cloak and cross-gartered yellow stockings, and sports empty pouches on his belt. He has red hair. His thin eyebrows rest above his beady green eyes.
Personality: His tongue was cut out and he uses sign language. As long as the job gets done he does not care how it got done.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep
Ideals: Professionalism. Flaws: Ugly, Disease, Insomniac, Insane. Occupation: Ploughman
Voice: German accent
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 125 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Elven, Aquan
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 9000 gp. Rock crystal (70 gp). Blue quartz (5 gp). Red-brown spinel (130 gp). Sardonyx (70 gp). Jasper (70 gp). Star rose quartz (70 gp). White pearl (130 gp). Golden yellow topaz (1200 gp). Violet garnet (1200 gp). Golden yellow topaz (1200 gp). Rhodochrosite (5 gp). Tiger eye turquoise (5 gp). Black opal (1100 gp). Carnelian (70 gp). Violet garnet (1200 gp). Lapis lazuli (5 gp). Chrysoprase (70 gp). Jet (130 gp). Carnelian (70 gp).
Faral Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing a long, blue, dusty cloak. Her brown hair is styled in orderly dreadlocks. Her thin eyebrows rest above her beady green eyes.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Faral was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. After coming to the age of reason, Faral took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted necromantic powers by her dying brother.
Motivation: To share knowledge with the world; and wants to work out more often
Ideals: Athletic, Disciplined, Logical, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Spice Merchant
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 16)
Armor Class 12
Hit Points 71 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 8 (-1) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Gnome, Gnoll
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 3000 gp. Alexandrite (400 gp). Moonstone (60 gp). Iolite (60 gp). Moonstone (60 gp). Black pearl (400 gp). Banded agate (9 gp). Blue star sapphire (1500 gp). Citrine (60 gp). Banded agate (9 gp). Alexandrite (400 gp). Violet garnet (400 gp). Alexandrite (400 gp). Obsidian (9 gp). Azurite (9 gp). Moss agate (9 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
